Files
mod-playerbots/src/strategy/shaman/ShamanTriggers.cpp
2023-10-29 00:16:31 +08:00

93 lines
2.9 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ShamanTriggers.h"
#include "Playerbots.h"
std::vector<std::string> ShamanWeaponTrigger::spells;
bool ShamanWeaponTrigger::IsActive()
{
if (spells.empty())
{
spells.push_back("frostbrand weapon");
spells.push_back("rockbiter weapon");
spells.push_back("flametongue weapon");
spells.push_back("earthliving weapon");
spells.push_back("windfury weapon");
}
for (std::vector<std::string>::iterator i = spells.begin(); i != spells.end(); ++i)
{
uint32 spellId = AI_VALUE2(uint32, "spell id", spell);
if (!spellId)
continue;
if (AI_VALUE2(Item*, "item for spell", spellId))
return true;
}
return false;
}
bool ShockTrigger::IsActive()
{
return SpellTrigger::IsActive() && !botAI->HasAura("flame shock", GetTarget(), false, true) &&
!botAI->HasAura("frost shock", GetTarget(), false, true);
}
bool TotemTrigger::IsActive()
{
return AI_VALUE(uint8, "attacker count") >= attackerCount && !AI_VALUE2(bool, "has totem", name) && !botAI->HasAura(name, bot);
}
bool ManaSpringTotemTrigger::IsActive()
{
return AI_VALUE(uint8, "attacker count") >= attackerCount && !AI_VALUE2(bool, "has totem", "mana tide totem") && !AI_VALUE2(bool, "has totem", name);
}
bool WaterWalkingTrigger::IsActive()
{
return BuffTrigger::IsActive() && AI_VALUE2(bool, "swimming", "self target");
}
bool WaterBreathingTrigger::IsActive()
{
return BuffTrigger::IsActive() && AI_VALUE2(bool, "swimming", "self target");
}
bool WaterWalkingOnPartyTrigger::IsActive()
{
return BuffOnPartyTrigger::IsActive() && AI_VALUE2(bool, "swimming", "self target");
}
bool WaterBreathingOnPartyTrigger::IsActive()
{
return BuffOnPartyTrigger::IsActive() && AI_VALUE2(bool, "swimming", "self target");
}
bool NoFireTotemTrigger::IsActive()
{
return !AI_VALUE2(bool, "has totem", "magma totem") &&
!AI_VALUE2(bool, "has totem", "flametongue totem") &&
!AI_VALUE2(bool, "has totem", "searing totem") &&
!AI_VALUE2(bool, "has totem", "fire elemental totem") &&
!AI_VALUE2(bool, "has totem", "frost resistance totem") &&
!AI_VALUE2(bool, "has totem", "totem of wrath");
}
bool NoWaterTotemTrigger::IsActive()
{
return !AI_VALUE2(bool, "has totem", "fire resistance totem") &&
!AI_VALUE2(bool, "has totem", "mana tide totem") &&
!AI_VALUE2(bool, "has totem", "cleansing totem") &&
!AI_VALUE2(bool, "has totem", "mana spring totem") &&
!AI_VALUE2(bool, "has totem", "healing stream totem");
}
bool NoAirTotemTrigger::IsActive()
{
return !AI_VALUE2(bool, "has totem", "wrath of air totem") &&
!AI_VALUE2(bool, "has totem", "windfury totem");
}