mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-03-07 01:20:29 +00:00
302 lines
9.0 KiB
C++
302 lines
9.0 KiB
C++
#ifndef _PLAYERBOT_RAIDKARAZHANTRIGGERS_H
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#define _PLAYERBOT_RAIDKARAZHANTRIGGERS_H
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#include "Trigger.h"
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class ManaWarpIsAboutToExplodeTrigger : public Trigger
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{
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public:
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ManaWarpIsAboutToExplodeTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "mana warp is about to explode") {}
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bool IsActive() override;
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};
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class AttumenTheHuntsmanNeedTargetPriorityTrigger : public Trigger
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{
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public:
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AttumenTheHuntsmanNeedTargetPriorityTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "attumen the huntsman need target priority") {}
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bool IsActive() override;
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};
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class AttumenTheHuntsmanAttumenSpawnedTrigger : public Trigger
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{
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public:
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AttumenTheHuntsmanAttumenSpawnedTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "attumen the huntsman attumen spawned") {}
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bool IsActive() override;
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};
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class AttumenTheHuntsmanAttumenIsMountedTrigger : public Trigger
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{
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public:
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AttumenTheHuntsmanAttumenIsMountedTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "attumen the huntsman attumen is mounted") {}
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bool IsActive() override;
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};
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class AttumenTheHuntsmanBossWipesAggroWhenMountingTrigger : public Trigger
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{
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public:
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AttumenTheHuntsmanBossWipesAggroWhenMountingTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "attumen the huntsman boss wipes aggro when mounting") {}
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bool IsActive() override;
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};
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class MoroesBossEngagedByMainTankTrigger : public Trigger
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{
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public:
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MoroesBossEngagedByMainTankTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "moroes boss engaged by main tank") {}
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bool IsActive() override;
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};
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class MoroesNeedTargetPriorityTrigger : public Trigger
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{
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public:
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MoroesNeedTargetPriorityTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "moroes need target priority") {}
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bool IsActive() override;
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};
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class MaidenOfVirtueHealersAreStunnedByRepentanceTrigger : public Trigger
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{
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public:
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MaidenOfVirtueHealersAreStunnedByRepentanceTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "maiden of virtue healers are stunned by repentance") {}
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bool IsActive() override;
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};
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class MaidenOfVirtueHolyWrathDealsChainDamageTrigger : public Trigger
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{
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public:
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MaidenOfVirtueHolyWrathDealsChainDamageTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "maiden of virtue holy wrath deals chain damage") {}
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bool IsActive() override;
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};
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class BigBadWolfBossEngagedByTankTrigger : public Trigger
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{
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public:
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BigBadWolfBossEngagedByTankTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "big bad wolf boss engaged by tank") {}
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bool IsActive() override;
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};
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class BigBadWolfBossIsChasingLittleRedRidingHoodTrigger : public Trigger
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{
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public:
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BigBadWolfBossIsChasingLittleRedRidingHoodTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "big bad wolf boss is chasing little red riding hood") {}
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bool IsActive() override;
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};
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class RomuloAndJulianneBothBossesRevivedTrigger : public Trigger
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{
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public:
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RomuloAndJulianneBothBossesRevivedTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "romulo and julianne both bosses revived") {}
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bool IsActive() override;
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};
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class WizardOfOzNeedTargetPriorityTrigger : public Trigger
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{
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public:
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WizardOfOzNeedTargetPriorityTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "wizard of oz need target priority") {}
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bool IsActive() override;
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};
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class WizardOfOzStrawmanIsVulnerableToFireTrigger : public Trigger
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{
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public:
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WizardOfOzStrawmanIsVulnerableToFireTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "wizard of oz strawman is vulnerable to fire") {}
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bool IsActive() override;
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};
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class TheCuratorAstralFlareSpawnedTrigger : public Trigger
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{
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public:
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TheCuratorAstralFlareSpawnedTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "the curator astral flare spawned") {}
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bool IsActive() override;
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};
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class TheCuratorBossEngagedByTanksTrigger : public Trigger
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{
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public:
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TheCuratorBossEngagedByTanksTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "the curator boss engaged by tanks") {}
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bool IsActive() override;
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};
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class TheCuratorBossAstralFlaresCastArcingSearTrigger : public Trigger
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{
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public:
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TheCuratorBossAstralFlaresCastArcingSearTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "the curator astral flares cast arcing sear") {}
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bool IsActive() override;
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};
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class TerestianIllhoofNeedTargetPriorityTrigger : public Trigger
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{
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public:
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TerestianIllhoofNeedTargetPriorityTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "terestian illhoof need target priority") {}
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bool IsActive() override;
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};
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class ShadeOfAranArcaneExplosionIsCastingTrigger : public Trigger
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{
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public:
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ShadeOfAranArcaneExplosionIsCastingTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "shade of aran arcane explosion is casting") {}
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bool IsActive() override;
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};
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class ShadeOfAranFlameWreathIsActiveTrigger : public Trigger
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{
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public:
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ShadeOfAranFlameWreathIsActiveTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "shade of aran flame wreath is active") {}
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bool IsActive() override;
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};
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class ShadeOfAranConjuredElementalsSummonedTrigger : public Trigger
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{
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public:
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ShadeOfAranConjuredElementalsSummonedTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "shade of aran conjured elementals summoned") {}
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bool IsActive() override;
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};
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class ShadeOfAranBossUsesCounterspellAndBlizzardTrigger : public Trigger
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{
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public:
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ShadeOfAranBossUsesCounterspellAndBlizzardTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "shade of aran boss uses counterspell and blizzard") {}
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bool IsActive() override;
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};
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class NetherspiteRedBeamIsActiveTrigger : public Trigger
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{
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public:
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NetherspiteRedBeamIsActiveTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "netherspite red beam is active") {}
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bool IsActive() override;
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};
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class NetherspiteBlueBeamIsActiveTrigger : public Trigger
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{
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public:
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NetherspiteBlueBeamIsActiveTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "netherspite blue beam is active") {}
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bool IsActive() override;
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};
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class NetherspiteGreenBeamIsActiveTrigger : public Trigger
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{
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public:
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NetherspiteGreenBeamIsActiveTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "netherspite green beam is active") {}
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bool IsActive() override;
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};
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class NetherspiteBotIsNotBeamBlockerTrigger : public Trigger
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{
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public:
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NetherspiteBotIsNotBeamBlockerTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "netherspite bot is not beam blocker") {}
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bool IsActive() override;
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};
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class NetherspiteBossIsBanishedTrigger : public Trigger
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{
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public:
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NetherspiteBossIsBanishedTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "netherspite boss is banished") {}
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bool IsActive() override;
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};
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class NetherspiteNeedToManageTimersAndTrackersTrigger : public Trigger
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{
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public:
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NetherspiteNeedToManageTimersAndTrackersTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "netherspite need to manage timers and trackers") {}
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bool IsActive() override;
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};
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class PrinceMalchezaarBotIsEnfeebledTrigger : public Trigger
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{
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public:
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PrinceMalchezaarBotIsEnfeebledTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "prince malchezaar bot is enfeebled") {}
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bool IsActive() override;
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};
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class PrinceMalchezaarInfernalsAreSpawnedTrigger : public Trigger
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{
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public:
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PrinceMalchezaarInfernalsAreSpawnedTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "prince malchezaar infernals are spawned") {}
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bool IsActive() override;
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};
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class PrinceMalchezaarBossEngagedByMainTankTrigger : public Trigger
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{
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public:
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PrinceMalchezaarBossEngagedByMainTankTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "prince malchezaar boss engaged by main tank") {}
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bool IsActive() override;
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};
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class NightbaneBossEngagedByMainTankTrigger : public Trigger
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{
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public:
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NightbaneBossEngagedByMainTankTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "nightbane boss engaged by main tank") {}
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bool IsActive() override;
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};
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class NightbaneRangedBotsAreInCharredEarthTrigger : public Trigger
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{
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public:
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NightbaneRangedBotsAreInCharredEarthTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "nightbane ranged bots are in charred earth") {}
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bool IsActive() override;
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};
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class NightbaneMainTankIsSusceptibleToFearTrigger : public Trigger
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{
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public:
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NightbaneMainTankIsSusceptibleToFearTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "nightbane main tank is susceptible to fear") {}
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bool IsActive() override;
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};
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class NightbanePetsIgnoreCollisionToChaseFlyingBossTrigger : public Trigger
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{
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public:
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NightbanePetsIgnoreCollisionToChaseFlyingBossTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "nightbane pets ignore collision to chase flying boss") {}
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bool IsActive() override;
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};
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class NightbaneBossIsFlyingTrigger : public Trigger
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{
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public:
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NightbaneBossIsFlyingTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "nightbane boss is flying") {}
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bool IsActive() override;
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};
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class NightbaneNeedToManageTimersAndTrackersTrigger : public Trigger
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{
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public:
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NightbaneNeedToManageTimersAndTrackersTrigger(
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PlayerbotAI* botAI) : Trigger(botAI, "nightbane need to manage timers and trackers") {}
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bool IsActive() override;
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};
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#endif
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