Files
mod-playerbots/src/Ai/Class/Priest/Strategy/HealPriestStrategy.cpp

120 lines
3.7 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "HealPriestStrategy.h"
#include "GenericPriestStrategyActionNodeFactory.h"
#include "Playerbots.h"
HealPriestStrategy::HealPriestStrategy(PlayerbotAI* botAI) : GenericPriestStrategy(botAI)
{
actionNodeFactories.Add(new GenericPriestStrategyActionNodeFactory());
}
std::vector<NextAction> HealPriestStrategy::getDefaultActions()
{
return {
NextAction("shoot", ACTION_DEFAULT)
};
}
void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericPriestStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode(
"group heal setting",
{
NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 8),
NextAction("power word: shield on not full", ACTION_MEDIUM_HEAL + 7)
}
)
);
triggers.push_back(
new TriggerNode(
"medium group heal setting",
{
NextAction("divine hymn", ACTION_CRITICAL_HEAL + 7),
NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 6),
NextAction("power word: shield on not full", ACTION_CRITICAL_HEAL + 5),
NextAction("prayer of healing on party", ACTION_CRITICAL_HEAL + 4)
}
)
);
triggers.push_back(
new TriggerNode(
"party member critical health",
{
NextAction("power word: shield on party", ACTION_CRITICAL_HEAL + 5),
NextAction("penance on party", ACTION_CRITICAL_HEAL + 4),
NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 3),
NextAction("flash heal on party", ACTION_CRITICAL_HEAL + 2)
}
)
);
triggers.push_back(
new TriggerNode(
"party member low health",
{
NextAction("power word: shield on party", ACTION_MEDIUM_HEAL + 4),
NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 3),
NextAction("penance on party", ACTION_MEDIUM_HEAL + 2),
NextAction("flash heal on party", ACTION_MEDIUM_HEAL + 0)
}
)
);
triggers.push_back(
new TriggerNode(
"party member medium health",
{
NextAction("power word: shield on party", ACTION_LIGHT_HEAL + 9),
NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 7),
NextAction("penance on party", ACTION_LIGHT_HEAL + 6),
NextAction("flash heal on party", ACTION_LIGHT_HEAL + 5)
}
)
);
triggers.push_back(
new TriggerNode(
"party member almost full health",
{
NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 2),
NextAction("renew on party", ACTION_LIGHT_HEAL + 1)
}
)
);
triggers.push_back(
new TriggerNode(
"party member to heal out of spell range",
{
NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 10)
}
)
);
triggers.push_back(
new TriggerNode(
"critical health", {
NextAction("pain suppression", ACTION_EMERGENCY + 1)
}
)
);
triggers.push_back(
new TriggerNode(
"protect party member",
{
NextAction("pain suppression on party", ACTION_EMERGENCY)
}
)
);
}