mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-07 20:51:09 +00:00
257 lines
6.4 KiB
C++
257 lines
6.4 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
|
|
* and/or modify it under version 3 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "BearTankDruidStrategy.h"
|
|
|
|
#include "Playerbots.h"
|
|
|
|
class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
|
{
|
|
public:
|
|
BearTankDruidStrategyActionNodeFactory()
|
|
{
|
|
creators["melee"] = &melee;
|
|
creators["feral charge - bear"] = &feral_charge_bear;
|
|
creators["swipe (bear)"] = &swipe_bear;
|
|
creators["faerie fire (feral)"] = &faerie_fire_feral;
|
|
creators["bear form"] = &bear_form;
|
|
creators["dire bear form"] = &dire_bear_form;
|
|
creators["mangle (bear)"] = &mangle_bear;
|
|
creators["maul"] = &maul;
|
|
creators["bash"] = &bash;
|
|
creators["swipe"] = &swipe;
|
|
creators["lacerate"] = &lacerate;
|
|
creators["demoralizing roar"] = &demoralizing_roar;
|
|
creators["taunt spell"] = &growl;
|
|
}
|
|
|
|
private:
|
|
static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"melee",
|
|
/*P*/ { NextAction("feral charge - bear") },
|
|
/*A*/ {},
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* feral_charge_bear([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"feral charge - bear",
|
|
/*P*/ {},
|
|
/*A*/ { NextAction("reach melee") },
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* swipe_bear([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"swipe (bear)",
|
|
/*P*/ {},
|
|
/*A*/ {},
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"faerie fire (feral)",
|
|
/*P*/ { NextAction("feral charge - bear") },
|
|
/*A*/ {},
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* bear_form([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"bear form",
|
|
/*P*/ {},
|
|
/*A*/ {},
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* dire_bear_form([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"dire bear form",
|
|
/*P*/ { NextAction("caster form") },
|
|
/*A*/ { NextAction("bear form") },
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* mangle_bear([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"mangle (bear)",
|
|
/*P*/ {},
|
|
/*A*/ {},
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* maul([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"maul",
|
|
/*P*/ {},
|
|
/*A*/ { NextAction("melee") },
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* bash([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"bash",
|
|
/*P*/ {},
|
|
/*A*/ { NextAction("melee") },
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* swipe([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"swipe",
|
|
/*P*/ {},
|
|
/*A*/ { NextAction("melee") },
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* lacerate([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"lacerate",
|
|
/*P*/ {},
|
|
/*A*/ { NextAction("maul") },
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* growl([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"growl",
|
|
/*P*/ {},
|
|
/*A*/ {},
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
|
|
static ActionNode* demoralizing_roar([[maybe_unused]] PlayerbotAI* botAI)
|
|
{
|
|
return new ActionNode(
|
|
"demoralizing roar",
|
|
/*P*/ {},
|
|
/*A*/ {},
|
|
/*C*/ {}
|
|
);
|
|
}
|
|
};
|
|
|
|
BearTankDruidStrategy::BearTankDruidStrategy(PlayerbotAI* botAI) : FeralDruidStrategy(botAI)
|
|
{
|
|
actionNodeFactories.Add(new BearTankDruidStrategyActionNodeFactory());
|
|
}
|
|
|
|
std::vector<NextAction> BearTankDruidStrategy::getDefaultActions()
|
|
{
|
|
return {
|
|
NextAction("mangle (bear)", ACTION_DEFAULT + 0.5f),
|
|
NextAction("faerie fire (feral)", ACTION_DEFAULT + 0.4f),
|
|
NextAction("lacerate", ACTION_DEFAULT + 0.3f),
|
|
NextAction("maul", ACTION_DEFAULT + 0.2f),
|
|
NextAction("enrage", ACTION_DEFAULT + 0.1f),
|
|
NextAction("melee", ACTION_DEFAULT)
|
|
};
|
|
}
|
|
|
|
void BearTankDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
FeralDruidStrategy::InitTriggers(triggers);
|
|
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"enemy out of melee",
|
|
{
|
|
NextAction("feral charge - bear", ACTION_NORMAL + 8)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"bear form",
|
|
{
|
|
NextAction("dire bear form", ACTION_HIGH + 8)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"low health",
|
|
{
|
|
NextAction("frenzied regeneration", ACTION_HIGH + 7)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"faerie fire (feral)",
|
|
{
|
|
NextAction("faerie fire (feral)", ACTION_HIGH + 7)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"lose aggro",
|
|
{
|
|
NextAction("growl", ACTION_HIGH + 8)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"medium aoe",
|
|
{
|
|
NextAction("demoralizing roar", ACTION_HIGH + 6),
|
|
NextAction("swipe (bear)", ACTION_HIGH + 6)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"light aoe",
|
|
{
|
|
NextAction("swipe (bear)", ACTION_HIGH + 5)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"bash",
|
|
{
|
|
NextAction("bash", ACTION_INTERRUPT + 2)
|
|
}
|
|
)
|
|
);
|
|
triggers.push_back(
|
|
new TriggerNode(
|
|
"bash on enemy healer",
|
|
{
|
|
NextAction("bash on enemy healer", ACTION_INTERRUPT + 1)
|
|
}
|
|
)
|
|
);
|
|
}
|