Files
mod-playerbots/src/Ai/Base/Actions/WtsAction.cpp
bashermens 13fff46fa0 Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
2026-01-30 21:49:37 +01:00

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1.6 KiB
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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "WtsAction.h"
#include "AiFactory.h"
#include "Event.h"
#include "ItemUsageValue.h"
#include "ItemVisitors.h"
#include "Playerbots.h"
bool WtsAction::Execute(Event event)
{
Player* owner = event.getOwner();
if (!owner)
return false;
std::ostringstream out;
std::string const text = event.getParam();
if (!sRandomPlayerbotMgr.IsRandomBot(bot))
return false;
std::string const link = event.getParam();
ItemIds itemIds = chat->parseItems(link);
if (itemIds.empty())
return false;
for (ItemIds::iterator i = itemIds.begin(); i != itemIds.end(); i++)
{
uint32 itemId = *i;
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
if (!proto)
continue;
std::ostringstream out;
out << itemId;
ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", out.str());
if (usage == ITEM_USAGE_NONE)
continue;
int32 buyPrice = proto->BuyPrice * sRandomPlayerbotMgr.GetBuyMultiplier(bot);
if (!buyPrice)
continue;
if (urand(0, 15) > 2)
continue;
std::ostringstream tell;
tell << "I'll buy " << chat->FormatItem(proto) << " for " << chat->formatMoney(buyPrice);
// ignore random bot chat filter
bot->Whisper(tell.str(), LANG_UNIVERSAL, owner);
}
return true;
}