mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "WtsAction.h"
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#include "AiFactory.h"
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#include "Event.h"
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#include "ItemUsageValue.h"
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#include "ItemVisitors.h"
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#include "Playerbots.h"
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bool WtsAction::Execute(Event event)
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{
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Player* owner = event.getOwner();
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if (!owner)
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return false;
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std::ostringstream out;
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std::string const text = event.getParam();
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if (!sRandomPlayerbotMgr.IsRandomBot(bot))
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return false;
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std::string const link = event.getParam();
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ItemIds itemIds = chat->parseItems(link);
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if (itemIds.empty())
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return false;
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for (ItemIds::iterator i = itemIds.begin(); i != itemIds.end(); i++)
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{
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uint32 itemId = *i;
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ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
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if (!proto)
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continue;
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std::ostringstream out;
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out << itemId;
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ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", out.str());
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if (usage == ITEM_USAGE_NONE)
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continue;
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int32 buyPrice = proto->BuyPrice * sRandomPlayerbotMgr.GetBuyMultiplier(bot);
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if (!buyPrice)
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continue;
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if (urand(0, 15) > 2)
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continue;
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std::ostringstream tell;
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tell << "I'll buy " << chat->FormatItem(proto) << " for " << chat->formatMoney(buyPrice);
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// ignore random bot chat filter
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bot->Whisper(tell.str(), LANG_UNIVERSAL, owner);
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}
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return true;
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}
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