Files
mod-playerbots/src/Ai/Base/Actions/QuestConfirmAcceptAction.cpp
bashermens 13fff46fa0 Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
2026-01-30 21:49:37 +01:00

24 lines
643 B
C++

#include "QuestConfirmAcceptAction.h"
#include "WorldPacket.h"
bool QuestConfirmAcceptAction::Execute(Event event)
{
WorldPacket packet(event.getPacket());
uint32 questId;
packet >> questId;
WorldPacket sendPacket(CMSG_QUEST_CONFIRM_ACCEPT);
sendPacket << questId;
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest || !bot->CanAddQuest(quest, true))
{
return false;
}
std::ostringstream out;
out << "Quest: " << chat->FormatQuest(quest) << " confirm accept";
botAI->TellMaster(out);
bot->GetSession()->HandleQuestConfirmAccept(sendPacket);
return true;
}