mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-07 20:51:09 +00:00
# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
24 lines
643 B
C++
24 lines
643 B
C++
#include "QuestConfirmAcceptAction.h"
|
|
|
|
#include "WorldPacket.h"
|
|
|
|
bool QuestConfirmAcceptAction::Execute(Event event)
|
|
{
|
|
WorldPacket packet(event.getPacket());
|
|
uint32 questId;
|
|
packet >> questId;
|
|
|
|
WorldPacket sendPacket(CMSG_QUEST_CONFIRM_ACCEPT);
|
|
sendPacket << questId;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest || !bot->CanAddQuest(quest, true))
|
|
{
|
|
return false;
|
|
}
|
|
std::ostringstream out;
|
|
out << "Quest: " << chat->FormatQuest(quest) << " confirm accept";
|
|
botAI->TellMaster(out);
|
|
bot->GetSession()->HandleQuestConfirmAccept(sendPacket);
|
|
return true;
|
|
}
|