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mod-playerbots/src/Ai/Base/Actions/InviteToGroupAction.h

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_INVITETOGROUPACTION_H
#define _PLAYERBOT_INVITETOGROUPACTION_H
#include "Action.h"
#include "Player.h"
class PlayerbotAI;
class InviteToGroupAction : public Action
{
public:
InviteToGroupAction(PlayerbotAI* botAI, std::string const name = "invite") : Action(botAI, name) {}
bool Execute(Event event) override
{
Player* master = event.getOwner();
return Invite(bot, master);
}
virtual bool Invite(Player* inviter, Player* player);
};
class JoinGroupAction : public InviteToGroupAction
{
public:
JoinGroupAction(PlayerbotAI* ai, std::string name = "join") : InviteToGroupAction(ai, name) {}
bool Execute(Event event) override;
};
class InviteNearbyToGroupAction : public InviteToGroupAction
{
public:
InviteNearbyToGroupAction(PlayerbotAI* botAI, std::string const name = "invite nearby") : InviteToGroupAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
// Generic guid member finder
class FindGuildMembers
{
public:
FindGuildMembers(){};
void operator()(Player* player) { data.push_back(player); };
std::vector<Player*> const GetResult() { return data; };
private:
std::vector<Player*> data;
};
class InviteGuildToGroupAction : public InviteNearbyToGroupAction
{
public:
InviteGuildToGroupAction(PlayerbotAI* botAI, std::string const name = "invite guild")
: InviteNearbyToGroupAction(botAI, name)
{
}
bool Execute(Event event) override;
bool isUseful() override { return bot->GetGuildId() && InviteNearbyToGroupAction::isUseful(); };
private:
std::vector<Player*> getGuildMembers();
};
class LfgAction : public InviteToGroupAction
{
public:
LfgAction(PlayerbotAI* botAI, std::string name = "lfg") : InviteToGroupAction(botAI, name) {}
bool Execute(Event event) override;
};
#endif