mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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193 lines
5.1 KiB
C++
193 lines
5.1 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "UnholyDKStrategy.h"
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#include "Playerbots.h"
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class UnholyDKStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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UnholyDKStrategyActionNodeFactory()
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{
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creators["death strike"] = &death_strike;
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creators["scourge strike"] = &scourge_strike;
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creators["ghoul frenzy"] = &ghoul_frenzy;
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creators["corpse explosion"] = &corpse_explosion;
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creators["icy touch"] = &icy_touch;
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}
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private:
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static ActionNode* death_strike([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode(
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"death strike",
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/*P*/ { NextAction("blood presence") },
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/*A*/ {},
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/*C*/ {}
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);
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}
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static ActionNode* ghoul_frenzy([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode(
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"ghoul frenzy",
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/*P*/ { NextAction("blood presence") },
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/*A*/ {},
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/*C*/ {}
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);
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}
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static ActionNode* corpse_explosion([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode(
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"corpse explosion",
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/*P*/ { NextAction("blood presence") },
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/*A*/ {},
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/*C*/ {}
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);
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}
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static ActionNode* scourge_strike([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode(
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"scourge strike",
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/*P*/ { NextAction("blood presence") },
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/*A*/ {},
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/*C*/ {}
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);
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}
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static ActionNode* icy_touch([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode(
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"icy touch",
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/*P*/ { NextAction("blood presence") },
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/*A*/ {},
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/*C*/ {}
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);
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}
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};
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UnholyDKStrategy::UnholyDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI)
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{
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actionNodeFactories.Add(new UnholyDKStrategyActionNodeFactory());
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}
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std::vector<NextAction> UnholyDKStrategy::getDefaultActions()
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{
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return {
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NextAction("death and decay", ACTION_HIGH + 5),
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NextAction("summon gargoyle", ACTION_DEFAULT + 0.4f),
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NextAction("horn of winter", ACTION_DEFAULT + 0.2f),
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NextAction("death coil", ACTION_DEFAULT + 0.1f),
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NextAction("melee", ACTION_DEFAULT)
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};
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}
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void UnholyDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericDKStrategy::InitTriggers(triggers);
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triggers.push_back(
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new TriggerNode(
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"death and decay cooldown",
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{
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NextAction("ghoul frenzy", ACTION_DEFAULT + 0.9f),
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NextAction("scourge strike", ACTION_DEFAULT + 0.8f),
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NextAction("icy touch", ACTION_DEFAULT + 0.7f),
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NextAction("blood strike", ACTION_DEFAULT + 0.6f),
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NextAction("plague strike", ACTION_DEFAULT + 0.5f),
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"dd cd and no desolation",
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{
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NextAction("blood strike", ACTION_DEFAULT + 0.75f)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"high frost rune",
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{
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NextAction("icy touch", ACTION_NORMAL + 3)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"high blood rune",
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{
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NextAction("blood strike", ACTION_NORMAL + 2)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"high unholy rune",
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{
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NextAction("plague strike", ACTION_NORMAL + 1)
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}
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)
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);
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triggers.push_back(
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new TriggerNode("dd cd and plague strike 3s",
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{
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NextAction("plague strike", ACTION_HIGH + 1)
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}
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)
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);
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triggers.push_back(
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new TriggerNode("dd cd and icy touch 3s",
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{
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NextAction("icy touch", ACTION_HIGH + 2)
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}
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)
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);
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triggers.push_back(
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new TriggerNode("no rune",
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{
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NextAction("empower rune weapon", ACTION_HIGH + 1)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"army of the dead",
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{
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NextAction("army of the dead", ACTION_HIGH + 6)
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}
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)
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);
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triggers.push_back(
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new TriggerNode("bone shield",
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{
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NextAction("bone shield", ACTION_HIGH + 3)
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}
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)
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);
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}
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void UnholyDKAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode(
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"loot available",
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{
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NextAction("corpse explosion", ACTION_NORMAL + 1)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"medium aoe",
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{
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NextAction("death and decay", ACTION_NORMAL + 3),
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NextAction("corpse explosion", ACTION_NORMAL + 3)
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}
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)
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);
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}
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