mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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120 lines
3.7 KiB
C++
120 lines
3.7 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "HealPriestStrategy.h"
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#include "GenericPriestStrategyActionNodeFactory.h"
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#include "Playerbots.h"
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HealPriestStrategy::HealPriestStrategy(PlayerbotAI* botAI) : GenericPriestStrategy(botAI)
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{
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actionNodeFactories.Add(new GenericPriestStrategyActionNodeFactory());
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}
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std::vector<NextAction> HealPriestStrategy::getDefaultActions()
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{
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return {
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NextAction("shoot", ACTION_DEFAULT)
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};
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}
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void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericPriestStrategy::InitTriggers(triggers);
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triggers.push_back(
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new TriggerNode(
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"group heal setting",
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{
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NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 8),
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NextAction("power word: shield on not full", ACTION_MEDIUM_HEAL + 7)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"medium group heal setting",
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{
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NextAction("divine hymn", ACTION_CRITICAL_HEAL + 7),
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NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 6),
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NextAction("power word: shield on not full", ACTION_CRITICAL_HEAL + 5),
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NextAction("prayer of healing on party", ACTION_CRITICAL_HEAL + 4)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"party member critical health",
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{
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NextAction("power word: shield on party", ACTION_CRITICAL_HEAL + 5),
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NextAction("penance on party", ACTION_CRITICAL_HEAL + 4),
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NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 3),
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NextAction("flash heal on party", ACTION_CRITICAL_HEAL + 2)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"party member low health",
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{
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NextAction("power word: shield on party", ACTION_MEDIUM_HEAL + 4),
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NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 3),
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NextAction("penance on party", ACTION_MEDIUM_HEAL + 2),
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NextAction("flash heal on party", ACTION_MEDIUM_HEAL + 0)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"party member medium health",
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{
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NextAction("power word: shield on party", ACTION_LIGHT_HEAL + 9),
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NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 7),
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NextAction("penance on party", ACTION_LIGHT_HEAL + 6),
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NextAction("flash heal on party", ACTION_LIGHT_HEAL + 5)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"party member almost full health",
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{
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NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 2),
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NextAction("renew on party", ACTION_LIGHT_HEAL + 1)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"party member to heal out of spell range",
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{
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NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 10)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"critical health", {
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NextAction("pain suppression", ACTION_EMERGENCY + 1)
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}
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)
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);
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triggers.push_back(
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new TriggerNode(
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"protect party member",
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{
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NextAction("pain suppression on party", ACTION_EMERGENCY)
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}
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)
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);
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}
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