Files
mod-playerbots/src/strategy/actions/BossAuraActions.h
kadeshar d8436b8270 - Added generic boss aura triggers and actions (#1242)
- Added Freya strategy
- Added or updated aura resistance strategies for ulduar
2025-04-27 12:48:16 +02:00

58 lines
1.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_BOSSAURAACTION_H
#define _PLAYERBOT_BOSSAURAACTION_H
#include <string>
#include "Action.h"
class PlayerbotAI;
class BossFireResistanceAction : public Action
{
public:
BossFireResistanceAction(PlayerbotAI* botAI, std::string const bossName)
: Action(botAI, bossName + " fire resistance action"), bossName(bossName)
{
}
bool Execute(Event event) override;
bool isUseful() override;
private:
std::string bossName;
};
class BossFrostResistanceAction : public Action
{
public:
BossFrostResistanceAction(PlayerbotAI* botAI, std::string const bossName)
: Action(botAI, bossName + " frost resistance action"), bossName(bossName)
{
}
bool Execute(Event event) override;
bool isUseful() override;
private:
std::string bossName;
};
class BossNatureResistanceAction : public Action
{
public:
BossNatureResistanceAction(PlayerbotAI* botAI, std::string const bossName)
: Action(botAI, bossName + " nature resistance action"), bossName(bossName)
{
}
bool Execute(Event event) override;
bool isUseful() override;
private:
std::string bossName;
};
#endif