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mod-playerbots/src/Ai/World/Rpg/Strategy/NewRpgStrategy.cpp

76 lines
1.7 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "NewRpgStrategy.h"
#include "Playerbots.h"
NewRpgStrategy::NewRpgStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
std::vector<NextAction> NewRpgStrategy::getDefaultActions()
{
// the releavance should be greater than grind
return {
NextAction("new rpg status update", 11.0f)
};
}
void NewRpgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode(
"go grind status",
{
NextAction("new rpg go grind", 3.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"go camp status",
{
NextAction("new rpg go camp", 3.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"wander random status",
{
NextAction("new rpg wander random", 3.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"wander npc status",
{
NextAction("new rpg wander npc", 3.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"do quest status",
{
NextAction("new rpg do quest", 3.0f)
}
)
);
triggers.push_back(
new TriggerNode(
"travel flight status",
{
NextAction("new rpg travel flight", 3.0f)
}
)
);
}
void NewRpgStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
{
}