/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GENERICWARLOCKSTRATEGY_H #define _PLAYERBOT_GENERICWARLOCKSTRATEGY_H #include "CombatStrategy.h" #include "RangedCombatStrategy.h" class PlayerbotAI; class GenericWarlockStrategy : public RangedCombatStrategy { public: GenericWarlockStrategy(PlayerbotAI* botAI); std::string const getName() override { return "warlock"; } void InitTriggers(std::vector& triggers) override; NextAction** getDefaultActions() override; }; class WarlockBoostStrategy : public Strategy { public: WarlockBoostStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }; std::string const getName() override { return "boost"; } void InitTriggers(std::vector& triggers) override; }; class WarlockCcStrategy : public Strategy { public: WarlockCcStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }; std::string const getName() override { return "cc"; } void InitTriggers(std::vector& triggers) override; }; #endif