#ifndef _PLAYERBOT_WOTLKDUNGEONUPACTIONS_H #define _PLAYERBOT_WOTLKDUNGEONUPACTIONS_H #include "Action.h" #include "AttackAction.h" #include "PlayerbotAI.h" #include "Playerbots.h" #include "UtgardePinnacleTriggers.h" class AvoidFreezingCloudAction : public MovementAction { public: AvoidFreezingCloudAction(PlayerbotAI* ai) : MovementAction(ai, "avoid freezing cloud") {} bool Execute(Event event) override; }; class AvoidSkadiWhirlwindAction : public MovementAction { public: AvoidSkadiWhirlwindAction(PlayerbotAI* ai) : MovementAction(ai, "avoid skadi whirlwind") {} bool Execute(Event event) override; }; #endif