/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_HEALDRUIDSTRATEGY_H #define _PLAYERBOT_HEALDRUIDSTRATEGY_H #include "GenericDruidStrategy.h" #include "Strategy.h" class PlayerbotAI; class HealDruidStrategy : public GenericDruidStrategy { public: HealDruidStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "heal"; } uint32 GetType() const override { return STRATEGY_TYPE_RANGED | STRATEGY_TYPE_HEAL; } }; #endif