/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "SayStrategy.h" #include "Playerbots.h" void SayStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("critical health", { NextAction("say::critical health", 99.0f) })); triggers.push_back( new TriggerNode("low health", { NextAction("say::low health", 99.0f) })); triggers.push_back( new TriggerNode("low mana", { NextAction("say::low mana", 99.0f) })); triggers.push_back(new TriggerNode("tank aoe", { NextAction("say::taunt", 99.0f) })); triggers.push_back(new TriggerNode("medium aoe", { NextAction("say::aoe", 99.0f) })); }