/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_LOOTNONCOMBATSTRATEGY_H #define _PLAYERBOT_LOOTNONCOMBATSTRATEGY_H #include "Strategy.h" class PlayerbotAI; class LootNonCombatStrategy : public Strategy { public: LootNonCombatStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "loot"; } }; class GatherStrategy : public Strategy { public: GatherStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "gather"; } }; class RevealStrategy : public Strategy { public: RevealStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "reveal"; } }; class UseBobberStrategy : public Strategy { public: UseBobberStrategy(PlayerbotAI* botAI) : Strategy(botAI){} uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; } void InitTriggers(std::vector& triggers) override; std::string const getName() override {return "use bobber";} }; #endif