/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "Action.h" #include "Playerbots.h" #include "Timer.h" Value* Action::GetTargetValue() { return context->GetValue(GetTargetName()); } Unit* Action::GetTarget() { return GetTargetValue()->Get(); } ActionBasket::ActionBasket(ActionNode* action, float relevance, bool skipPrerequisites, Event event) : action(action), relevance(relevance), skipPrerequisites(skipPrerequisites), event(event), created(getMSTime()) { } bool ActionBasket::isExpired(uint32_t msecs) { return getMSTime() - created >= msecs; }