#ifndef _PLAYERBOT_RAIDAQ20ACTIONS_H #define _PLAYERBOT_RAIDAQ20ACTIONS_H #include "MovementActions.h" #include "PlayerbotAI.h" #include "Playerbots.h" class Aq20UseCrystalAction : public MovementAction { public: Aq20UseCrystalAction(PlayerbotAI* botAI, std::string const name = "aq20 use crystal") : MovementAction(botAI, name) {} bool Execute(Event event) override; }; #endif