#ifndef _PLAYERBOT_NEWRPGTRIGGERS_H #define _PLAYERBOT_NEWRPGTRIGGERS_H #include "NewRpgStrategy.h" #include "Trigger.h" class NewRpgStatusTrigger : public Trigger { public: NewRpgStatusTrigger(PlayerbotAI* botAI, NewRpgStatus status = RPG_IDLE) : Trigger(botAI, "new rpg status"), status(status) { } bool IsActive() override; protected: NewRpgStatus status; }; #endif