#include "RaidKarazhanStrategy.h" #include "RaidKarazhanMultipliers.h" void RaidKarazhanStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode( "karazhan attumen the huntsman", NextAction::array(0, new NextAction("karazhan attumen the huntsman stack behind", ACTION_RAID + 1), nullptr))); triggers.push_back(new TriggerNode( "karazhan moroes", NextAction::array(0, new NextAction("karazhan moroes mark target", ACTION_RAID + 1), nullptr))); triggers.push_back(new TriggerNode( "karazhan maiden of virtue", NextAction::array(0, new NextAction("karazhan maiden of virtue position ranged", ACTION_RAID + 1), new NextAction("karazhan maiden of virtue position boss", ACTION_RAID + 1), nullptr))); triggers.push_back(new TriggerNode( "karazhan big bad wolf", NextAction::array(0, new NextAction("karazhan big bad wolf run away", ACTION_EMERGENCY + 6), new NextAction("karazhan big bad wolf position boss", ACTION_RAID + 1), nullptr))); triggers.push_back(new TriggerNode( "karazhan romulo and julianne", NextAction::array(0, new NextAction("karazhan romulo and julianne mark target", ACTION_RAID + 1), nullptr))); triggers.push_back(new TriggerNode( "karazhan wizard of oz", NextAction::array(0, new NextAction("karazhan wizard of oz scorch strawman", ACTION_RAID + 2), new NextAction("karazhan wizard of oz mark target", ACTION_RAID + 1), nullptr))); triggers.push_back(new TriggerNode( "karazhan the curator", NextAction::array(0, new NextAction("karazhan the curator spread ranged", ACTION_RAID + 2), new NextAction("karazhan the curator position boss", ACTION_RAID + 2), new NextAction("karazhan the curator mark target", ACTION_RAID + 1), nullptr))); triggers.push_back(new TriggerNode( "karazhan terestian illhoof", NextAction::array(0, new NextAction("karazhan terestian illhoof mark target", ACTION_RAID + 1), nullptr))); triggers.push_back(new TriggerNode( "karazhan shade of aran", NextAction::array(0, new NextAction("karazhan shade of aran flame wreath stop movement", ACTION_EMERGENCY + 7), new NextAction("karazhan shade of aran arcane explosion run away", ACTION_EMERGENCY + 6), new NextAction("karazhan shade of aran spread ranged", ACTION_RAID + 2), new NextAction("karazhan shade of aran mark conjured elemental", ACTION_RAID + 1), nullptr))); triggers.push_back(new TriggerNode( "karazhan netherspite", NextAction::array(0, new NextAction("karazhan netherspite block red beam", ACTION_EMERGENCY + 8), new NextAction("karazhan netherspite block blue beam", ACTION_EMERGENCY + 8), new NextAction("karazhan netherspite block green beam", ACTION_EMERGENCY + 8), new NextAction("karazhan netherspite avoid beam and void zone", ACTION_EMERGENCY + 7), new NextAction("karazhan netherspite banish phase avoid void zone", ACTION_RAID + 1), nullptr))); triggers.push_back(new TriggerNode( "karazhan prince malchezaar", NextAction::array(0, new NextAction("karazhan prince malchezaar non tank avoid hazard", ACTION_EMERGENCY + 6), new NextAction("karazhan prince malchezaar tank avoid hazard", ACTION_EMERGENCY + 6), nullptr))); } void RaidKarazhanStrategy::InitMultipliers(std::vector& multipliers) { multipliers.push_back(new KarazhanShadeOfAranMultiplier(botAI)); multipliers.push_back(new KarazhanNetherspiteBlueAndGreenBeamMultiplier(botAI)); multipliers.push_back(new KarazhanNetherspiteRedBeamMultiplier(botAI)); multipliers.push_back(new KarazhanPrinceMalchezaarMultiplier(botAI)); }