#include "AiObjectContext.h" #include "StrategyContext.h" #include "Ai/Dungeon/DungeonStrategyContext.h" #include "Ai/Raid/RaidStrategyContext.h" void AiObjectContext::BuildSharedStrategyContexts(SharedNamedObjectContextList& strategyContexts) { strategyContexts.Add(new StrategyContext()); strategyContexts.Add(new MovementStrategyContext()); strategyContexts.Add(new AssistStrategyContext()); strategyContexts.Add(new QuestStrategyContext()); strategyContexts.Add(new DungeonStrategyContext()); strategyContexts.Add(new RaidStrategyContext()); }