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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-10 22:11:30 +00:00
Removed unnecessary spaces
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@@ -55,11 +55,11 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
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{
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Unit* oldTarget = context->GetValue<Unit*>("current target")->Get();
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bool shouldMelee = bot->IsWithinMeleeRange(target) || botAI->IsMelee(bot);
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bool sameTarget = oldTarget == target && bot->GetVictim() == target;
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bool inCombat = botAI->GetState() == BOT_STATE_COMBAT;
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bool sameAttackMode = bot->HasUnitState(UNIT_STATE_MELEE_ATTACKING) == shouldMelee;
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if (bot->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE ||
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bot->HasUnitState(UNIT_STATE_IN_FLIGHT))
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{
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@@ -84,7 +84,7 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
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return false;
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}
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if ((sPlayerbotAIConfig->IsInPvpProhibitedZone(bot->GetZoneId()) ||
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if ((sPlayerbotAIConfig->IsInPvpProhibitedZone(bot->GetZoneId()) ||
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sPlayerbotAIConfig->IsInPvpProhibitedArea(bot->GetAreaId()))
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&& (target->IsPlayer() || target->IsPet()))
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{
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@@ -158,7 +158,7 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
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sServerFacade->SetFacingTo(bot, target);
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}
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botAI->ChangeEngine(BOT_STATE_COMBAT);
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bot->Attack(target, shouldMelee);
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/* prevent pet dead immediately in group */
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// if (bot->GetMap()->IsDungeon() && bot->GetGroup() && !target->IsInCombat()) {
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