mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-14 15:53:45 +00:00
- Added Blessing of Sanctuary to paladin health buff strategy (#1345)
- Removed Blessing of Sanctuary from paladin dps buff strategy - Added health buff strategy as default for protection paladin
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@@ -14,21 +14,13 @@
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#include "SharedDefines.h"
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#include "../../../../../src/server/scripts/Spells/spell_generic.cpp"
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inline std::string const GetActualBlessingOfMight(Unit* target, PlayerbotAI* botAI, Player* bot)
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inline std::string const GetActualBlessingOfMight(Unit* target)
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{
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Player* targetPlayer = target->ToPlayer();
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if (!targetPlayer)
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if (!target->ToPlayer())
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{
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return "blessing of might";
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}
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if (targetPlayer->HasTankSpec() && !targetPlayer->HasAura(SPELL_BLESSING_OF_SANCTUARY) &&
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bot->HasSpell(SPELL_BLESSING_OF_SANCTUARY))
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{
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return "blessing of sanctuary";
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}
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int tab = AiFactory::GetPlayerSpecTab(target->ToPlayer());
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switch (target->getClass())
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{
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@@ -98,6 +90,23 @@ inline std::string const GetActualBlessingOfWisdom(Unit* target)
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return "blessing of wisdom";
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}
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inline std::string const GetActualBlessingOfSanctuary(Unit* target, Player* bot)
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{
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Player* targetPlayer = target->ToPlayer();
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if (!targetPlayer)
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{
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return "blessing of sanctuary";
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}
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if (targetPlayer->HasTankSpec() && bot->HasSpell(SPELL_BLESSING_OF_SANCTUARY))
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{
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return "blessing of sanctuary";
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}
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return "blessing of kings";
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}
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Value<Unit*>* CastBlessingOnPartyAction::GetTargetValue()
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{
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return context->GetValue<Unit*>("party member without aura", name);
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@@ -109,7 +118,7 @@ bool CastBlessingOfMightAction::Execute(Event event)
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if (!target)
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return false;
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return botAI->CastSpell(GetActualBlessingOfMight(target, botAI, bot), target);
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return botAI->CastSpell(GetActualBlessingOfMight(target), target);
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}
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Value<Unit*>* CastBlessingOfMightOnPartyAction::GetTargetValue()
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@@ -123,7 +132,7 @@ bool CastBlessingOfMightOnPartyAction::Execute(Event event)
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if (!target)
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return false;
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return botAI->CastSpell(GetActualBlessingOfMight(target, botAI, bot), target);
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return botAI->CastSpell(GetActualBlessingOfMight(target), target);
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}
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bool CastBlessingOfWisdomAction::Execute(Event event)
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@@ -149,6 +158,20 @@ bool CastBlessingOfWisdomOnPartyAction::Execute(Event event)
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return botAI->CastSpell(GetActualBlessingOfWisdom(target), target);
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}
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Value<Unit*>* CastBlessingOfSanctuaryOnPartyAction::GetTargetValue()
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{
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return context->GetValue<Unit*>("party member without aura", "blessing of sanctuary,blessing of kings");
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}
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bool CastBlessingOfSanctuaryOnPartyAction::Execute(Event event)
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{
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Unit* target = GetTarget();
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if (!target)
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return false;
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return botAI->CastSpell(GetActualBlessingOfSanctuary(target, bot), target);
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}
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bool CastSealSpellAction::isUseful() { return AI_VALUE2(bool, "combat", "self target"); }
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Value<Unit*>* CastTurnUndeadAction::GetTargetValue() { return context->GetValue<Unit*>("cc target", getName()); }
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