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Fix ACCESS_VIOLATION in mod-playerbots: purge stale AIs, add thread-safety, and harden HasRealPlayerMaster (#1507)
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@@ -12,6 +12,7 @@
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#include "PlayerbotAIBase.h"
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#include "QueryHolder.h"
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#include "QueryResult.h"
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#include <shared_mutex> // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
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class ChatHandler;
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class PlayerbotAI;
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@@ -114,11 +115,13 @@ public:
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void RemovePlayerBotData(ObjectGuid const& guid, bool is_AI);
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PlayerbotAI* GetPlayerbotAI(Player* player);
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void RemovePlayerbotAI(ObjectGuid const& guid); // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
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PlayerbotMgr* GetPlayerbotMgr(Player* player);
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private:
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std::unordered_map<ObjectGuid, PlayerbotAIBase*> _playerbotsAIMap;
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std::unordered_map<ObjectGuid, PlayerbotAIBase*> _playerbotsMgrMap;
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mutable std::shared_mutex _aiMutex; // removes a long-standing crash (0xC0000005 ACCESS_VIOLATION)
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};
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#define sPlayerbotsMgr PlayerbotsMgr::instance()
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