mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-08 05:01:09 +00:00
Improve gear initialization (#909)
* Druid and paladin rotation * Improve spell effect collector for gear init * Fix mount and hit stat calculator
This commit is contained in:
@@ -5,11 +5,14 @@
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#include "DBCStores.h"
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#include "ItemTemplate.h"
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#include "ObjectMgr.h"
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#include "PlayerbotAI.h"
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#include "PlayerbotAIAware.h"
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#include "SharedDefines.h"
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#include "SpellAuraDefines.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "UpdateFields.h"
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#include "Util.h"
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StatsCollector::StatsCollector(CollectorType type, int32 cls) : type_(type), cls_(cls) { Reset(); }
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@@ -52,12 +55,12 @@ void StatsCollector::CollectItemStats(ItemTemplate const* proto)
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 0);
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break;
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case ITEM_SPELLTRIGGER_CHANCE_ON_HIT:
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if (type_ == CollectorType::MELEE)
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if (type_ & CollectorType::MELEE)
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{
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if (proto->Spells[j].SpellPPMRate > 0.01f)
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 60000 / proto->Spells[j].SpellPPMRate);
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else
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 60000 / 1.8f); // Default PPM = 1.8
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CollectSpellStats(proto->Spells[j].SpellId, 1.0f, 60000 / 1.8f); // Default PPM = 1.8
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}
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break;
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default:
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@@ -67,7 +70,7 @@ void StatsCollector::CollectItemStats(ItemTemplate const* proto)
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if (proto->socketBonus)
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{
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if (const SpellItemEnchantmentEntry *enchant = sSpellItemEnchantmentStore.LookupEntry(proto->socketBonus))
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if (const SpellItemEnchantmentEntry* enchant = sSpellItemEnchantmentStore.LookupEntry(proto->socketBonus))
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CollectEnchantStats(enchant);
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}
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}
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@@ -94,34 +97,50 @@ void StatsCollector::CollectSpellStats(uint32 spellId, float multiplier, int32 s
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procFlags = eventEntry->procFlags;
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else
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procFlags = spellInfo->ProcFlags;
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if (eventEntry && eventEntry->customChance)
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procChance = eventEntry->customChance;
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else
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procChance = spellInfo->ProcChance;
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bool lowChance = procChance <= 5;
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bool lowChance = procChance <= 5;
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if (lowChance || (procFlags && !CanBeTriggeredByType(spellInfo, procFlags)))
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canNextTrigger = false;
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if (spellInfo->StackAmount)
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{
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// Heuristic multiplier for spell with stackAmount since high stackAmount may not be available
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if (spellInfo->StackAmount <= 10)
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multiplier *= spellInfo->StackAmount * 0.6;
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if (spellInfo->StackAmount <= 1)
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multiplier *= spellInfo->StackAmount * 1;
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else if (spellInfo->StackAmount <= 5)
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multiplier *= 1 + (spellInfo->StackAmount - 1) * 0.75;
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else if (spellInfo->StackAmount <= 10)
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multiplier *= 4 + (spellInfo->StackAmount - 5) * 0.6;
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else if (spellInfo->StackAmount <= 20)
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multiplier *= 6 + (spellInfo->StackAmount - 10) * 0.4;
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multiplier *= 7 + (spellInfo->StackAmount - 10) * 0.4;
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else
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multiplier *= 10;
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multiplier *= 11;
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}
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for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
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{
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const SpellEffectInfo& effectInfo = spellInfo->Effects[i];
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if (!effectInfo.Effect)
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continue;
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switch (effectInfo.Effect)
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{
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case SPELL_EFFECT_APPLY_AURA:
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{
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if (spellInfo->SpellFamilyName && /*effectInfo.ApplyAuraName != SPELL_AURA_DUMMY &&*/
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effectInfo.ApplyAuraName != SPELL_AURA_PROC_TRIGGER_SPELL)
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{
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if (!CheckSpellValidation(spellInfo->SpellFamilyName, effectInfo.SpellClassMask))
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return;
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// Some dummy effects cannot be recognized, make some bonus to identify
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stats[STATS_TYPE_BONUS] += 1;
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}
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/// @todo Handle negative spell
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if (!spellInfo->IsPositive())
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break;
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@@ -130,7 +149,8 @@ void StatsCollector::CollectSpellStats(uint32 spellId, float multiplier, int32 s
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if (spellCooldown <= 2000 || spellInfo->GetDuration() == -1)
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coverage = 1.0f;
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else
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coverage = std::min(1.0f, (float)spellInfo->GetDuration() / (spellInfo->GetDuration() + spellCooldown));
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coverage =
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std::min(1.0f, (float)spellInfo->GetDuration() / (spellInfo->GetDuration() + spellCooldown));
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multiplier *= coverage;
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HandleApplyAura(effectInfo, multiplier, canNextTrigger, triggerCooldown);
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@@ -167,12 +187,12 @@ void StatsCollector::CollectSpellStats(uint32 spellId, float multiplier, int32 s
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break;
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float normalizedCd = std::max((float)spellCooldown / 1000, 5.0f);
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int32 val = AverageValue(effectInfo);
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if (type_ == CollectorType::MELEE || type_ == CollectorType::RANGED)
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if (type_ & (CollectorType::MELEE | CollectorType::RANGED))
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{
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float transfer_multiplier = 1;
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stats[STATS_TYPE_ATTACK_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
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}
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else if (type_ == CollectorType::SPELL_DMG)
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else if (type_ & CollectorType::SPELL_DMG)
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{
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float transfer_multiplier = 0.5;
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stats[STATS_TYPE_SPELL_POWER] += (float)val / normalizedCd * multiplier * transfer_multiplier;
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@@ -200,7 +220,7 @@ void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchan
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{
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case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
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{
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if (type_ == CollectorType::MELEE)
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if (type_ & CollectorType::MELEE)
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CollectSpellStats(enchant_spell_id, 0.25f);
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break;
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}
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@@ -225,55 +245,60 @@ void StatsCollector::CollectEnchantStats(SpellItemEnchantmentEntry const* enchan
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}
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/// @todo Special case for some spell that hard to calculate, like trinket, relic, etc.
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bool StatsCollector::SpecialSpellFilter(uint32 spellId) {
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bool StatsCollector::SpecialSpellFilter(uint32 spellId)
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{
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// trinket
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switch (spellId)
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{
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case 27521: // Insightful Earthstorm Diamond
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case 60764: // Totem of Splintering
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if (type_ & (CollectorType::SPELL))
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return true;
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break;
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case 27521: // Insightful Earthstorm Diamond
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stats[STATS_TYPE_MANA_REGENERATION] += 20;
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return true;
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case 55381: // Insightful Earthsiege Diamond
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case 55381: // Insightful Earthsiege Diamond
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stats[STATS_TYPE_MANA_REGENERATION] += 40;
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return true;
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case 39442: // Darkmoon Card: Wrath
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if (type_ != CollectorType::SPELL_HEAL)
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case 39442: // Darkmoon Card: Wrath
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if (!(type_ & CollectorType::SPELL_HEAL))
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stats[STATS_TYPE_CRIT] += 50;
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return true;
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case 59620: // Berserk
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if (type_ == CollectorType::MELEE)
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case 59620: // Berserk
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if (type_ & CollectorType::MELEE)
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stats[STATS_TYPE_ATTACK_POWER] += 120;
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return true;
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case 67702: // Death's Verdict
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case 67702: // Death's Verdict
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stats[STATS_TYPE_ATTACK_POWER] += 225;
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return true;
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case 67771: // Death's Verdict (heroic)
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case 67771: // Death's Verdict (heroic)
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stats[STATS_TYPE_ATTACK_POWER] += 260;
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return true;
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case 71406: // Tiny Abomination in a Jar
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case 71406: // Tiny Abomination in a Jar
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if (cls_ == CLASS_PALADIN)
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stats[STATS_TYPE_ATTACK_POWER] += 600;
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else
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stats[STATS_TYPE_ATTACK_POWER] += 150;
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return true;
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case 71545: // Tiny Abomination in a Jar (heroic)
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case 71545: // Tiny Abomination in a Jar (heroic)
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if (cls_ == CLASS_PALADIN)
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stats[STATS_TYPE_ATTACK_POWER] += 800;
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else
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stats[STATS_TYPE_ATTACK_POWER] += 200;
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return true;
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case 71519: // Deathbringer's Will
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return true;
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case 71519: // Deathbringer's Will
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stats[STATS_TYPE_ATTACK_POWER] += 350;
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return true;
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case 71562: // Deathbringer's Will (heroic)
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case 71562: // Deathbringer's Will (heroic)
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stats[STATS_TYPE_ATTACK_POWER] += 400;
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return true;
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case 71602: // Dislodged Foreign Object
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case 71602: // Dislodged Foreign Object
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/// @todo The item can be triggered by heal spell, which mismatch with it's description
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/// Noticing that heroic item can not be triggered, probably a bug to report to AC
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if (type_ == CollectorType::SPELL_HEAL)
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if (type_ & CollectorType::SPELL_HEAL)
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return true;
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break;
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case 71903: // Shadowmourne
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case 71903: // Shadowmourne
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stats[STATS_TYPE_STRENGTH] += 200;
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return true;
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default:
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@@ -295,26 +320,26 @@ bool StatsCollector::SpecialEnchantFilter(uint32 enchantSpellId)
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switch (enchantSpellId)
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{
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case 64440:
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if (type_ == CollectorType::MELEE)
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if (type_ & CollectorType::MELEE)
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{
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stats[STATS_TYPE_PARRY] += 50;
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}
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return true;
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case 53365: // Rune of the Fallen Crusader
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if (type_ == CollectorType::MELEE)
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case 53365: // Rune of the Fallen Crusader
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if (type_ & CollectorType::MELEE)
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{
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stats[STATS_TYPE_STRENGTH] += 75;
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}
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return true;
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case 62157: // Rune of the Stoneskin Gargoyle
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if (type_ == CollectorType::MELEE)
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case 62157: // Rune of the Stoneskin Gargoyle
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if (type_ & CollectorType::MELEE)
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{
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stats[STATS_TYPE_DEFENSE] += 25;
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stats[STATS_TYPE_STAMINA] += 50;
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}
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return true;
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case 64571: // Blood draining
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if (type_ == CollectorType::MELEE)
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case 64571: // Blood draining
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if (type_ & CollectorType::MELEE)
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{
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stats[STATS_TYPE_STAMINA] += 50;
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}
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@@ -325,18 +350,34 @@ bool StatsCollector::SpecialEnchantFilter(uint32 enchantSpellId)
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return false;
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}
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bool StatsCollector::CanBeTriggeredByType(SpellInfo const* spellInfo, uint32 procFlags)
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bool StatsCollector::CanBeTriggeredByType(SpellInfo const* spellInfo, uint32 procFlags, bool strict)
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{
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const SpellProcEventEntry* eventEntry = sSpellMgr->GetSpellProcEvent(spellInfo->Id);
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uint32 spellFamilyName = eventEntry ? eventEntry->spellFamilyName : 0;
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uint32 spellFamilyName = 0;
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if (eventEntry)
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{
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spellFamilyName = eventEntry->spellFamilyName;
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flag96 spellFamilyMask = eventEntry->spellFamilyMask;
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if (spellFamilyName != 0)
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{
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if (!CheckSpellValidation(spellFamilyName, spellFamilyMask, strict))
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return false;
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}
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}
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if (spellFamilyName != 0)
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/// @todo Check specific trigger spell by spellFamilyMask
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return true;
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uint32 triggerMask = TAKEN_HIT_PROC_FLAG_MASK; // Generic trigger mask
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switch (type_) {
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case CollectorType::MELEE:
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uint32 triggerMask = TAKEN_HIT_PROC_FLAG_MASK; // Generic trigger mask
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switch (type_)
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{
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case CollectorType::MELEE_DMG:
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{
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triggerMask |= MELEE_PROC_FLAG_MASK;
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triggerMask |= SPELL_PROC_FLAG_MASK;
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triggerMask |= PROC_FLAG_DONE_PERIODIC;
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if (procFlags & triggerMask)
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return true;
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break;
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}
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case CollectorType::MELEE_TANK:
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{
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triggerMask |= MELEE_PROC_FLAG_MASK;
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triggerMask |= SPELL_PROC_FLAG_MASK;
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@@ -349,7 +390,7 @@ bool StatsCollector::CanBeTriggeredByType(SpellInfo const* spellInfo, uint32 pro
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{
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triggerMask |= RANGED_PROC_FLAG_MASK;
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triggerMask |= SPELL_PROC_FLAG_MASK;
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triggerMask |= PERIODIC_PROC_FLAG_MASK;
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triggerMask |= PROC_FLAG_DONE_PERIODIC;
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if (procFlags & triggerMask)
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return true;
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break;
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@@ -357,6 +398,7 @@ bool StatsCollector::CanBeTriggeredByType(SpellInfo const* spellInfo, uint32 pro
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case CollectorType::SPELL_DMG:
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{
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triggerMask |= SPELL_PROC_FLAG_MASK;
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triggerMask |= PROC_FLAG_DONE_PERIODIC;
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// Healing spell cannot trigger
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triggerMask &= ~PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS;
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triggerMask &= ~PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS;
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@@ -367,10 +409,13 @@ bool StatsCollector::CanBeTriggeredByType(SpellInfo const* spellInfo, uint32 pro
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case CollectorType::SPELL_HEAL:
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{
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triggerMask |= SPELL_PROC_FLAG_MASK;
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triggerMask |= PROC_FLAG_DONE_PERIODIC;
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// Dmg spell should not trigger
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triggerMask &= ~PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG;
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triggerMask &= ~PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG;
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triggerMask &= ~PROC_FLAG_DONE_PERIODIC; // spellFamilyName = 0 and PROC_FLAG_DONE_PERIODIC -> it is a dmg spell
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if (!spellFamilyName)
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triggerMask &=
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~PROC_FLAG_DONE_PERIODIC; // spellFamilyName = 0 and PROC_FLAG_DONE_PERIODIC -> it is a dmg spell
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if (procFlags & triggerMask)
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return true;
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break;
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@@ -419,39 +464,39 @@ void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
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stats[STATS_TYPE_BLOCK_RATING] += val;
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break;
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case ITEM_MOD_HIT_MELEE_RATING:
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if (type_ == CollectorType::MELEE)
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if (type_ & CollectorType::MELEE)
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stats[STATS_TYPE_HIT] += val;
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break;
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case ITEM_MOD_HIT_RANGED_RATING:
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if (type_ == CollectorType::RANGED)
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if (type_ & CollectorType::RANGED)
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stats[STATS_TYPE_HIT] += val;
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break;
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case ITEM_MOD_HIT_SPELL_RATING:
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if (type_ == CollectorType::SPELL)
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if (type_ & CollectorType::SPELL)
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stats[STATS_TYPE_HIT] += val;
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break;
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case ITEM_MOD_CRIT_MELEE_RATING:
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if (type_ == CollectorType::MELEE)
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if (type_ & CollectorType::MELEE)
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stats[STATS_TYPE_CRIT] += val;
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break;
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case ITEM_MOD_CRIT_RANGED_RATING:
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if (type_ == CollectorType::RANGED)
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if (type_ & CollectorType::RANGED)
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stats[STATS_TYPE_CRIT] += val;
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break;
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case ITEM_MOD_CRIT_SPELL_RATING:
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if (type_ == CollectorType::SPELL)
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if (type_ & CollectorType::SPELL)
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stats[STATS_TYPE_CRIT] += val;
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break;
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case ITEM_MOD_HASTE_MELEE_RATING:
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if (type_ == CollectorType::MELEE)
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if (type_ & CollectorType::MELEE)
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stats[STATS_TYPE_HASTE] += val;
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break;
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case ITEM_MOD_HASTE_RANGED_RATING:
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if (type_ == CollectorType::RANGED)
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if (type_ & CollectorType::RANGED)
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stats[STATS_TYPE_HASTE] += val;
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break;
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case ITEM_MOD_HASTE_SPELL_RATING:
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if (type_ == CollectorType::SPELL)
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if (type_ & CollectorType::SPELL)
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stats[STATS_TYPE_HASTE] += val;
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break;
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case ITEM_MOD_HIT_RATING:
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@@ -502,13 +547,14 @@ void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
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}
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}
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void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger, uint32 triggerCooldown)
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void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger,
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uint32 triggerCooldown)
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{
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if (effectInfo.Effect != SPELL_EFFECT_APPLY_AURA)
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return;
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int32 val = AverageValue(effectInfo);
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switch (effectInfo.ApplyAuraName)
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{
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case SPELL_AURA_MOD_DAMAGE_DONE:
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@@ -534,11 +580,11 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
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break;
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}
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case SPELL_AURA_MOD_ATTACK_POWER:
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if (type_ == CollectorType::MELEE)
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if (type_ & CollectorType::MELEE)
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stats[STATS_TYPE_ATTACK_POWER] += val * multiplier;
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break;
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case SPELL_AURA_MOD_RANGED_ATTACK_POWER:
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if (type_ == CollectorType::RANGED)
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if (type_ & CollectorType::RANGED)
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stats[STATS_TYPE_ATTACK_POWER] += val * multiplier;
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break;
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case SPELL_AURA_MOD_SHIELD_BLOCKVALUE:
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@@ -564,7 +610,7 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
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case STAT_SPIRIT:
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stats[STATS_TYPE_SPIRIT] += val * multiplier;
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break;
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case -1: // Stat all
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case -1: // Stat all
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||||
stats[STATS_TYPE_STRENGTH] += val * multiplier;
|
||||
stats[STATS_TYPE_AGILITY] += val * multiplier;
|
||||
stats[STATS_TYPE_STAMINA] += val * multiplier;
|
||||
@@ -579,7 +625,7 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
|
||||
case SPELL_AURA_MOD_RESISTANCE:
|
||||
{
|
||||
int32 statType = effectInfo.MiscValue;
|
||||
if (statType & SPELL_SCHOOL_MASK_NORMAL) // physical
|
||||
if (statType & SPELL_SCHOOL_MASK_NORMAL) // physical
|
||||
stats[STATS_TYPE_ARMOR] += val * multiplier;
|
||||
break;
|
||||
}
|
||||
@@ -604,39 +650,39 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
|
||||
stats[STATS_TYPE_BLOCK_RATING] += val * multiplier;
|
||||
break;
|
||||
case CR_HIT_MELEE:
|
||||
if (type_ == CollectorType::MELEE)
|
||||
if (type_ & CollectorType::MELEE)
|
||||
stats[STATS_TYPE_HIT] += val * multiplier;
|
||||
break;
|
||||
case CR_HIT_RANGED:
|
||||
if (type_ == CollectorType::RANGED)
|
||||
if (type_ & CollectorType::RANGED)
|
||||
stats[STATS_TYPE_HIT] += val * multiplier;
|
||||
break;
|
||||
case CR_HIT_SPELL:
|
||||
if (type_ == CollectorType::SPELL)
|
||||
if (type_ & CollectorType::SPELL)
|
||||
stats[STATS_TYPE_HIT] += val * multiplier;
|
||||
break;
|
||||
case CR_CRIT_MELEE:
|
||||
if (type_ == CollectorType::MELEE)
|
||||
if (type_ & CollectorType::MELEE)
|
||||
stats[STATS_TYPE_CRIT] += val * multiplier;
|
||||
break;
|
||||
case CR_CRIT_RANGED:
|
||||
if (type_ == CollectorType::RANGED)
|
||||
if (type_ & CollectorType::RANGED)
|
||||
stats[STATS_TYPE_CRIT] += val * multiplier;
|
||||
break;
|
||||
case CR_CRIT_SPELL:
|
||||
if (type_ == CollectorType::SPELL)
|
||||
if (type_ & CollectorType::SPELL)
|
||||
stats[STATS_TYPE_CRIT] += val * multiplier;
|
||||
break;
|
||||
case CR_HASTE_MELEE:
|
||||
if (type_ == CollectorType::MELEE)
|
||||
if (type_ & CollectorType::MELEE)
|
||||
stats[STATS_TYPE_HASTE] += val * multiplier;
|
||||
break;
|
||||
case CR_HASTE_RANGED:
|
||||
if (type_ == CollectorType::RANGED)
|
||||
if (type_ & CollectorType::RANGED)
|
||||
stats[STATS_TYPE_HASTE] += val * multiplier;
|
||||
break;
|
||||
case CR_HASTE_SPELL:
|
||||
if (type_ == CollectorType::SPELL)
|
||||
if (type_ & CollectorType::SPELL)
|
||||
stats[STATS_TYPE_HASTE] += val * multiplier;
|
||||
break;
|
||||
case CR_EXPERTISE:
|
||||
@@ -675,12 +721,18 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
|
||||
CollectSpellStats(effectInfo.TriggerSpell, multiplier, triggerCooldown);
|
||||
break;
|
||||
}
|
||||
case SPELL_AURA_ADD_TARGET_TRIGGER:
|
||||
{
|
||||
if (canNextTrigger)
|
||||
CollectSpellStats(effectInfo.TriggerSpell, multiplier, triggerCooldown);
|
||||
break;
|
||||
}
|
||||
case SPELL_AURA_MOD_CRIT_DAMAGE_BONUS:
|
||||
{
|
||||
if (type_ != CollectorType::SPELL_HEAL)
|
||||
{
|
||||
int32 statType = effectInfo.MiscValue;
|
||||
if (statType & SPELL_SCHOOL_MASK_NORMAL) // physical
|
||||
if (statType & SPELL_SCHOOL_MASK_NORMAL) // physical
|
||||
stats[STATS_TYPE_CRIT] += 30 * val * multiplier;
|
||||
}
|
||||
break;
|
||||
@@ -709,4 +761,73 @@ int32 StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
|
||||
break;
|
||||
}
|
||||
return basePoints;
|
||||
}
|
||||
|
||||
bool StatsCollector::CheckSpellValidation(uint32 spellFamilyName, flag96 spelFalimyFlags, bool strict)
|
||||
{
|
||||
if (PlayerbotAI::Class2SpellFamilyName(cls_) != spellFamilyName)
|
||||
return false;
|
||||
|
||||
bool isHealingSpell = PlayerbotAI::IsHealingSpell(spellFamilyName, spelFalimyFlags);
|
||||
// strict to healer
|
||||
if (strict && (type_ & CollectorType::SPELL_HEAL))
|
||||
{
|
||||
return isHealingSpell;
|
||||
}
|
||||
|
||||
if (!(type_ & CollectorType::SPELL_HEAL) && isHealingSpell)
|
||||
return false;
|
||||
|
||||
// spells for caster/melee/tank are ambiguous
|
||||
if (cls_ == CLASS_DRUID && spellFamilyName == SPELLFAMILY_DRUID && (type_ & CollectorType::MELEE))
|
||||
{
|
||||
uint32 castingFlagsA = 0x4 | 0x2 | 0x1 | 0x200000; // starfire | moonfire | wrath | insect swarm
|
||||
uint32 castingFlagsB = 0x0;
|
||||
uint32 castingFlagsC = 0x0;
|
||||
flag96 invalidFlags = {castingFlagsA, castingFlagsB, castingFlagsC};
|
||||
if (spelFalimyFlags & invalidFlags)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cls_ == CLASS_PALADIN && spellFamilyName == SPELLFAMILY_PALADIN && (type_ & CollectorType::MELEE_TANK))
|
||||
{
|
||||
uint32 retributionFlagsA = 0x0;
|
||||
uint32 retributionFlagsB = 0x8000; // crusader strike
|
||||
uint32 retributionFlagsC = 0x0;
|
||||
flag96 invalidFlags = {retributionFlagsA, retributionFlagsB, retributionFlagsC};
|
||||
if (spelFalimyFlags & invalidFlags)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cls_ == CLASS_PALADIN && spellFamilyName == SPELLFAMILY_PALADIN && (type_ & CollectorType::MELEE_DMG))
|
||||
{
|
||||
uint32 retributionFlagsA = 0x0;
|
||||
uint32 retributionFlagsB = 0x100000; // shield of righteouness
|
||||
uint32 retributionFlagsC = 0x0;
|
||||
flag96 invalidFlags = {retributionFlagsA, retributionFlagsB, retributionFlagsC};
|
||||
if (spelFalimyFlags & invalidFlags)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cls_ == CLASS_SHAMAN && spellFamilyName == SPELLFAMILY_SHAMAN && (type_ & CollectorType::SPELL_DMG))
|
||||
{
|
||||
uint32 meleeFlagsA = 0x0;
|
||||
uint32 meleeFlagsB = 0x1000010; // stromstrike
|
||||
uint32 meleeFlagsC = 0x4; // lava lash
|
||||
flag96 invalidFlags = {meleeFlagsA, meleeFlagsB, meleeFlagsC};
|
||||
if (spelFalimyFlags & invalidFlags)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cls_ == CLASS_SHAMAN && spellFamilyName == SPELLFAMILY_SHAMAN && (type_ & CollectorType::MELEE_DMG))
|
||||
{
|
||||
uint32 casterFlagsA = 0x0;
|
||||
uint32 casterFlagsB = 0x1000; // lava burst
|
||||
uint32 casterFlagsC = 0x0;
|
||||
flag96 invalidFlags = {casterFlagsA, casterFlagsB, casterFlagsC};
|
||||
if (spelFalimyFlags & invalidFlags)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
Reference in New Issue
Block a user