Enchant paladin divine sacrifice

This commit is contained in:
Yunfan Li
2024-03-27 10:26:14 +08:00
parent 47928a9735
commit f03e12cb38
8 changed files with 89 additions and 29 deletions

View File

@@ -34,42 +34,48 @@ void HealPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
// triggers.push_back(new TriggerNode("concentration aura", NextAction::array(0, new NextAction("concentration aura", ACTION_NORMAL), nullptr)));
triggers.push_back(new TriggerNode("seal", NextAction::array(0, new NextAction("seal of wisdom", ACTION_HIGH), nullptr)));
triggers.push_back(new TriggerNode("medium mana", NextAction::array(0, new NextAction("divine illumination", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("divine favor", ACTION_HIGH + 1), nullptr)));
// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of sanctuary", ACTION_HIGH + 9), nullptr)));
triggers.push_back(new TriggerNode("party member to heal out of spell range", NextAction::array(0, new NextAction("reach party member to heal", ACTION_EMERGENCY + 3), nullptr)));
triggers.push_back(new TriggerNode(
"medium group heal occasion",
NextAction::array(0, new NextAction("divine sacrifice", ACTION_CRITICAL_HEAL + 5), nullptr)));
triggers.push_back(new TriggerNode(
"party member critical health",
NextAction::array(0,
new NextAction("holy shock on party", ACTION_CRITICAL_HEAL + 5),
new NextAction("holy shock on party", ACTION_CRITICAL_HEAL + 6),
new NextAction("divine sacrifice", ACTION_CRITICAL_HEAL + 5),
new NextAction("holy light on party", ACTION_CRITICAL_HEAL + 4),
NULL)));
nullptr)));
triggers.push_back(new TriggerNode(
"party member low health",
NextAction::array(0,
new NextAction("holy light on party", ACTION_MEDIUM_HEAL + 5),
NULL)));
nullptr)));
triggers.push_back(new TriggerNode(
"party member medium health",
NextAction::array(0,
new NextAction("holy light on party", ACTION_LIGHT_HEAL + 9),
new NextAction("flash of light on party", ACTION_LIGHT_HEAL + 8),
NULL)));
nullptr)));
triggers.push_back(new TriggerNode(
"party member almost full health",
NextAction::array(0,
new NextAction("flash of light on party", ACTION_LIGHT_HEAL + 3),
NULL)));
nullptr)));
triggers.push_back(new TriggerNode(
"beacon of light on main tank",
NextAction::array(0, new NextAction("beacon of light on main tank", ACTION_CRITICAL_HEAL + 7), NULL)));
NextAction::array(0, new NextAction("beacon of light on main tank", ACTION_CRITICAL_HEAL + 7), nullptr)));
triggers.push_back(new TriggerNode(
"sacred shield on main tank",
NextAction::array(0, new NextAction("sacred shield on main tank", ACTION_CRITICAL_HEAL + 6), NULL)));
NextAction::array(0, new NextAction("sacred shield on main tank", ACTION_CRITICAL_HEAL + 6), nullptr)));
}