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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-16 08:36:10 +00:00
fix strategies conflict for rndbot
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@@ -122,7 +122,7 @@ void CasterDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("eclipse (lunar)", NextAction::array(0, new NextAction("starfire", ACTION_NORMAL + 6), nullptr)));
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triggers.push_back(new TriggerNode("moonfire", NextAction::array(0, new NextAction("moonfire", ACTION_NORMAL + 4), nullptr)));
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triggers.push_back(new TriggerNode("medium mana", NextAction::array(0, new NextAction("innervate", ACTION_HIGH + 5), NULL)));
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triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", 49.0f), NULL)));
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triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_HIGH), nullptr)));
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triggers.push_back(new TriggerNode(
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"party member remove curse",
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NextAction::array(0, new NextAction("remove curse on party", ACTION_DISPEL + 7), NULL)));
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@@ -75,7 +75,5 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"medium mana",
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NextAction::array(0, new NextAction("innervate", ACTION_HIGH + 5), NULL)));
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triggers.push_back(new TriggerNode(
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"enemy too close for spell",
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NextAction::array(0, new NextAction("flee", 49.0f), NULL)));
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triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_HIGH), nullptr)));
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}
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