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https://github.com/mod-playerbots/mod-playerbots.git
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Modify file structure
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58
src/strategy/classes/paladin/GenericPaladinStrategy.h
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58
src/strategy/classes/paladin/GenericPaladinStrategy.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_GENERICPALADINSTRATEGY_H
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#define _PLAYERBOT_GENERICPALADINSTRATEGY_H
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#include "CombatStrategy.h"
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class PlayerbotAI;
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class GenericPaladinStrategy : public CombatStrategy
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{
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public:
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GenericPaladinStrategy(PlayerbotAI* botAI);
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "paladin"; }
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};
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class PaladinCureStrategy : public Strategy
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{
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public:
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PaladinCureStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "cure"; }
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};
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class PaladinBoostStrategy : public Strategy
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{
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public:
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PaladinBoostStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "boost"; }
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};
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class PaladinCcStrategy : public Strategy
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{
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public:
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PaladinCcStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "cc"; }
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};
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class PaladinHealerDpsStrategy : public Strategy
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{
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public:
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PaladinHealerDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "healer dps"; }
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};
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#endif
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