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- Added Kologarn Focused Eyebeam cheat (#1274)
- Added Kologarn Crunch Armor cheat - Added Kologarn proper targeting and setting rti target
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@@ -75,6 +75,18 @@ void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"kologarn fall from floor trigger",
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NextAction::array(0, new NextAction("kologarn fall from floor action", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"kologarn rti target trigger",
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NextAction::array(0, new NextAction("kologarn rti target action", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"kologarn eyebeam trigger",
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NextAction::array(0, new NextAction("kologarn eyebeam action", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"kologarn attack dps target trigger",
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NextAction::array(0, new NextAction("attack rti target", ACTION_RAID), nullptr)));
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triggers.push_back(new TriggerNode(
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"kologarn mark dps target trigger",
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NextAction::array(0, new NextAction("kologarn mark dps target action", ACTION_RAID), nullptr)));
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@@ -87,6 +99,10 @@ void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"kologarn rubble slowdown trigger",
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NextAction::array(0, new NextAction("kologarn rubble slowdown action", ACTION_RAID), nullptr)));
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triggers.push_back(new TriggerNode(
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"kologarn crunch armor trigger",
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NextAction::array(0, new NextAction("kologarn crunch armor action", ACTION_RAID), nullptr)));
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//
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// Hodir
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//
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