mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-09 13:41:09 +00:00
fix party member dispel.
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@@ -14,7 +14,7 @@ class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory
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creators["thorns on party"] = þs_on_party;
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creators["mark of the wild"] = &mark_of_the_wild;
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creators["mark of the wild on party"] = &mark_of_the_wild_on_party;
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creators["innervate"] = &innervate;
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// creators["innervate"] = &innervate;
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}
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private:
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@@ -50,13 +50,13 @@ class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory
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/*C*/ nullptr);
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}
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static ActionNode* innervate([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("innervate",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("drink"), nullptr),
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/*C*/ nullptr);
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}
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// static ActionNode* innervate([[maybe_unused]] PlayerbotAI* botAI)
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// {
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// return new ActionNode ("innervate",
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// /*P*/ nullptr,
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// /*A*/ NextAction::array(0, new NextAction("drink"), nullptr),
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// /*C*/ nullptr);
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// }
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};
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GenericDruidNonCombatStrategy::GenericDruidNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
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@@ -70,12 +70,27 @@ void GenericDruidNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& trig
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triggers.push_back(new TriggerNode("mark of the wild", NextAction::array(0, new NextAction("mark of the wild", 14.0f), nullptr)));
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triggers.push_back(new TriggerNode("thorns", NextAction::array(0, new NextAction("thorns", 12.0f), nullptr)));
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triggers.push_back(new TriggerNode("cure poison", NextAction::array(0, new NextAction("abolish poison", 21.0f), nullptr)));
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// triggers.push_back(new TriggerNode("cure poison", NextAction::array(0, new NextAction("abolish poison", 21.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member cure poison", NextAction::array(0, new NextAction("abolish poison on party", 20.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("revive", 22.0f), nullptr)));
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triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY + 5), nullptr)));
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triggers.push_back(new TriggerNode("swimming", NextAction::array(0, new NextAction("aquatic form", 1.0f), nullptr)));
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// triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY + 5), nullptr)));
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// triggers.push_back(new TriggerNode("swimming", NextAction::array(0, new NextAction("aquatic form", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("party member critical health",
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NextAction::array(0, new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 5),
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new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 6), NULL)));
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triggers.push_back(new TriggerNode("party member low health",
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NextAction::array(0, new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
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new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 4), NULL)));
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triggers.push_back(new TriggerNode("party member medium health",
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NextAction::array(0, new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 1),
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new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2), NULL)));
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triggers.push_back(new TriggerNode("party member almost full health",
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NextAction::array(0, new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2), NULL)));
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}
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GenericDruidBuffStrategy::GenericDruidBuffStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
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