Add backwards paramater on MoveAway (apply only on FleeAction)

This commit is contained in:
Yunfan Li
2024-12-31 20:56:25 +08:00
parent 8dc5bdb4c1
commit cc5a3e4c76
2 changed files with 5 additions and 11 deletions

View File

@@ -51,7 +51,7 @@ protected:
bool Flee(Unit* target);
void ClearIdleState();
void UpdateMovementState();
bool MoveAway(Unit* target, float distance = sPlayerbotAIConfig -> fleeDistance);
bool MoveAway(Unit* target, float distance = sPlayerbotAIConfig -> fleeDistance, bool backwards = false);
bool MoveFromGroup(float distance);
bool Move(float angle, float distance);
bool MoveInside(uint32 mapId, float x, float y, float z, float distance = sPlayerbotAIConfig->followDistance, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);