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Quest polish + log fixes
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@@ -30,10 +30,9 @@ class ChooseTravelTargetAction : public MovementAction
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void ReportTravelTarget(TravelTarget* newTarget, TravelTarget* oldTarget);
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bool getBestDestination(std::vector<TravelDestination*>* activeDestinations, std::vector<WorldPosition*>* activePoints);
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bool SetGroupTarget(TravelTarget* target);
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bool SetCurrentTarget(TravelTarget* target, TravelTarget* oldTarget);
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bool SetQuestTarget(TravelTarget* target, bool onlyCompleted = false);
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bool SetQuestTarget(TravelTarget* target, bool onlyCompleted = false, bool newQuests = true, bool activeQuests = true, bool completedQuests = true);
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bool SetNewQuestTarget(TravelTarget* target);
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bool SetRpgTarget(TravelTarget* target);
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bool SetGrindTarget(TravelTarget* target);
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