diff --git a/PULL_REQUEST_TEMPLATE.md b/PULL_REQUEST_TEMPLATE.md index a23a7e67..d26b1b1c 100644 --- a/PULL_REQUEST_TEMPLATE.md +++ b/PULL_REQUEST_TEMPLATE.md @@ -67,46 +67,34 @@ Please answer the following: ## Complexity & Impact Does this change add new decision branches? -``` -[ ] No -[ ] Yes (**explain below**) -``` +- - [ ] No +- - [ ] Yes (**explain below**) Does this change increase per-bot or per-tick processing? -``` -[ ] No -[ ] Yes (**describe and justify impact**) -``` +- - [ ] No +- - [ ] Yes (**describe and justify impact**) Could this logic scale poorly under load? -``` -[ ] No -[ ] Yes (**explain why**) -``` +- - [ ] No +- - [ ] Yes (**explain why**) --- ## Defaults & Configuration Does this change modify default bot behavior? -``` -[ ] No -[ ] Yes (**explain why**) -``` +- - [ ] No +- - [ ] Yes (**explain why**) If this introduces more advanced or AI-heavy logic: -``` -[ ] Lightweight mode remains the default -[ ] More complex behavior is optional and thereby configurable -``` +- - [ ] Lightweight mode remains the default +- - [ ] More complex behavior is optional and thereby configurable --- ## AI Assistance Was AI assistance (e.g. ChatGPT or similar tools) used while working on this change? -``` -[ ] No -[ ] Yes (**explain below**) -``` +- - [ ] No +- - [ ] Yes (**explain below**) If yes, please specify: @@ -123,10 +111,10 @@ about what they do and do not understand. ## Final Checklist -- [ ] Stability is not compromised -- [ ] Performance impact is understood, tested, and acceptable -- [ ] Added logic complexity is justified and explained -- [ ] Documentation updated if needed +- - [ ] Stability is not compromised +- - [ ] Performance impact is understood, tested, and acceptable +- - [ ] Added logic complexity is justified and explained +- - [ ] Documentation updated if needed --- diff --git a/conf/playerbots.conf.dist b/conf/playerbots.conf.dist index 22615b40..90737731 100644 --- a/conf/playerbots.conf.dist +++ b/conf/playerbots.conf.dist @@ -990,7 +990,7 @@ AiPlayerbot.ZoneBracket.3433 = 10,22 AiPlayerbot.ZoneBracket.3525 = 10,21 # Classic WoW - High-level zones: -# Deadwind Pass (Zone ID: 10 Default Min,Max: 19,33) +# Duskwood (Zone ID: 10 Default Min,Max: 19,33) # Wetlands (Zone ID: 11 Default Min,Max: 21,30) # Redridge Mountains (Zone ID: 44 Default Min,Max: 16,28) # Hillsbrad Foothills (Zone ID: 267 Default Min,Max: 20,34) diff --git a/src/Bot/RandomPlayerbotMgr.cpp b/src/Bot/RandomPlayerbotMgr.cpp index 4707d854..892368c6 100644 --- a/src/Bot/RandomPlayerbotMgr.cpp +++ b/src/Bot/RandomPlayerbotMgr.cpp @@ -1784,7 +1784,7 @@ void RandomPlayerbotMgr::PrepareZone2LevelBracket() zone2LevelBracket[3525] = {10, 21}; // Bloodmyst Isle // Classic WoW - High - level zones - zone2LevelBracket[10] = {19, 33}; // Deadwind Pass + zone2LevelBracket[10] = {19, 33}; // Duskwood zone2LevelBracket[11] = {21, 30}; // Wetlands zone2LevelBracket[44] = {16, 28}; // Redridge Mountains zone2LevelBracket[267] = {20, 34}; // Hillsbrad Foothills