mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-13 23:33:47 +00:00
Resistance usage to ulduar strategy (#1212)
* - Added resistance usage to ulduar strategy * - Fixed resistance strategies to affect only first required raid member
This commit is contained in:
@@ -12,6 +12,7 @@
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#include "Trigger.h"
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#include "Vehicle.h"
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#include <HunterBuffStrategies.h>
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#include <PaladinBuffStrategies.h>
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const std::vector<uint32> availableVehicles = {NPC_VEHICLE_CHOPPER, NPC_SALVAGED_DEMOLISHER,
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NPC_SALVAGED_DEMOLISHER_TURRET, NPC_SALVAGED_SIEGE_ENGINE,
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@@ -243,6 +244,100 @@ bool RazorscaleFuseArmorTrigger::IsActive()
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return false;
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}
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bool RazorscaleFireResistanceTrigger::IsActive()
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{
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// Check boss and it is alive
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Unit* boss = AI_VALUE2(Unit*, "find target", "razorscale");
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if (!boss || !boss->IsAlive())
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return false;
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// Check if bot is paladin
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if (bot->getClass() != CLASS_PALADIN)
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return false;
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// Check if bot have fire resistance aura
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if (bot->HasAura(SPELL_FIRE_RESISTANCE_AURA))
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return false;
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// Check if bot dont have already have fire resistance strategy
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PaladinFireResistanceStrategy paladinFireResistanceStrategy(botAI);
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if (botAI->HasStrategy(paladinFireResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT))
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return false;
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// Check that the bot actually knows the spell
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if (!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA))
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return false;
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// Get the group and ensure it's a raid group
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Group* group = bot->GetGroup();
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if (!group || !group->isRaidGroup())
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return false;
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// Iterate through group members to find the first alive paladin
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* member = gref->GetSource();
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if (!member || !member->IsAlive())
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continue;
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// Check if the member is a hunter
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if (member->getClass() == CLASS_PALADIN)
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{
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// Return true only if the current bot is the first alive paladin
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return member == bot;
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}
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}
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return false;
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}
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bool IgnisFireResistanceTrigger::IsActive()
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{
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// Check boss and it is alive
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Unit* boss = AI_VALUE2(Unit*, "find target", "ignis the furnace master");
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if (!boss || !boss->IsAlive())
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return false;
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// Check if bot is paladin
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if (bot->getClass() != CLASS_PALADIN)
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return false;
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// Check if bot have fire resistance aura
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if (bot->HasAura(SPELL_FIRE_RESISTANCE_AURA))
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return false;
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// Check if bot dont have already have fire resistance strategy
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PaladinFireResistanceStrategy paladinFireResistanceStrategy(botAI);
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if (botAI->HasStrategy(paladinFireResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT))
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return false;
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// Check that the bot actually knows the spell
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if (!bot->HasActiveSpell(SPELL_FIRE_RESISTANCE_AURA))
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return false;
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// Get the group and ensure it's a raid group
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Group* group = bot->GetGroup();
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if (!group || !group->isRaidGroup())
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return false;
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// Iterate through group members to find the first alive paladin
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* member = gref->GetSource();
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if (!member || !member->IsAlive())
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continue;
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// Check if the member is a hunter
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if (member->getClass() == CLASS_PALADIN)
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{
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// Return true only if the current bot is the first alive paladin
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return member == bot;
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}
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}
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return false;
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}
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bool IronAssemblyLightningTendrilsTrigger::IsActive()
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{
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// Check boss and it is alive
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@@ -384,7 +479,27 @@ bool KologarnNatureResistanceTrigger::IsActive()
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if (!bot->HasActiveSpell(SPELL_ASPECT_OF_THE_WILD))
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return false;
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return true;
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// Get the group and ensure it's a raid group
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Group* group = bot->GetGroup();
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if (!group || !group->isRaidGroup())
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return false;
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// Iterate through group members to find the first alive hunter
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* member = gref->GetSource();
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if (!member || !member->IsAlive())
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continue;
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// Check if the member is a hunter
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if (member->getClass() == CLASS_HUNTER)
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{
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// Return true only if the current bot is the first alive hunter
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return member == bot;
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}
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}
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return false;
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}
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bool HodirBitingColdTrigger::IsActive()
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@@ -435,6 +550,53 @@ bool HodirNearSnowpackedIcicleTrigger::IsActive()
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return true;
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}
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bool HodirFrostResistanceTrigger::IsActive()
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{
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// Check boss and it is alive
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Unit* boss = AI_VALUE2(Unit*, "find target", "hodir");
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if (!boss || !boss->IsAlive())
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return false;
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// Check if bot is paladin
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if (bot->getClass() != CLASS_PALADIN)
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return false;
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// Check if bot have frost resistance aura
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if (bot->HasAura(SPELL_FROST_RESISTANCE_AURA))
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return false;
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// Check if bot dont have already have frost resistance strategy
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PaladinFrostResistanceStrategy paladinFrostResistanceStrategy(botAI);
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if (botAI->HasStrategy(paladinFrostResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT))
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return false;
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// Check that the bot actually knows the spell
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if (!bot->HasActiveSpell(SPELL_FROST_RESISTANCE_AURA))
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return false;
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// Get the group and ensure it's a raid group
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Group* group = bot->GetGroup();
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if (!group || !group->isRaidGroup())
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return false;
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// Iterate through group members to find the first alive paladin
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* member = gref->GetSource();
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if (!member || !member->IsAlive())
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continue;
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// Check if the member is a hunter
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if (member->getClass() == CLASS_PALADIN)
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{
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// Return true only if the current bot is the first alive paladin
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return member == bot;
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}
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}
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return false;
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}
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bool FreyaNearNatureBombTrigger::IsActive()
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{
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// Check boss and it is alive
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