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Resistance usage to ulduar strategy (#1212)
* - Added resistance usage to ulduar strategy * - Fixed resistance strategies to affect only first required raid member
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@@ -46,6 +46,17 @@ void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"razorscale fuse armor trigger",
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NextAction::array(0, new NextAction("razorscale fuse armor action", ACTION_RAID + 2), nullptr)));
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triggers.push_back(new TriggerNode(
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"razorscale fire resistance trigger",
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NextAction::array(0, new NextAction("razorscale fire resistance action", ACTION_RAID), nullptr)));
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//
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// Ignis
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//
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triggers.push_back(new TriggerNode(
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"ignis fire resistance trigger",
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NextAction::array(0, new NextAction("ignis fire resistance action", ACTION_RAID), nullptr)));
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//
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// Iron Assembly
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//
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@@ -83,6 +94,10 @@ void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"hodir biting cold",
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NextAction::array(0, new NextAction("hodir biting cold jump", ACTION_RAID), nullptr)));
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triggers.push_back(new TriggerNode(
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"hodir frost resistance trigger",
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NextAction::array(0, new NextAction("hodir frost resistance action", ACTION_RAID), nullptr)));
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//
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// Freya
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//
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