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https://github.com/mod-playerbots/mod-playerbots.git
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Remove redundant logs (set to debug level)
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@@ -173,7 +173,7 @@ WorldPosition NewRpgStatusUpdateAction::SelectRandomGrindPos()
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uint32 idx = urand(0, lo_prepared_locs.size() - 1);
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dest = lo_prepared_locs[idx];
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}
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LOG_INFO("playerbots", "[New Rpg] Bot {} select random grind pos Map:{} X:{} Y:{} Z:{} ({}+{} available in {})",
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LOG_DEBUG("playerbots", "[New Rpg] Bot {} select random grind pos Map:{} X:{} Y:{} Z:{} ({}+{} available in {})",
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bot->GetName(), dest.GetMapId(), dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(),
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hi_prepared_locs.size(), lo_prepared_locs.size() - hi_prepared_locs.size(), locs.size());
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return dest;
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@@ -202,7 +202,7 @@ WorldPosition NewRpgStatusUpdateAction::SelectRandomInnKeeperPos()
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uint32 idx = urand(0, prepared_locs.size() - 1);
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dest = prepared_locs[idx];
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}
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LOG_INFO("playerbots", "[New Rpg] Bot {} select random inn keeper pos Map:{} X:{} Y:{} Z:{} ({} available in {})",
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LOG_DEBUG("playerbots", "[New Rpg] Bot {} select random inn keeper pos Map:{} X:{} Y:{} Z:{} ({} available in {})",
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bot->GetName(), dest.GetMapId(), dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(),
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prepared_locs.size(), locs.size());
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return dest;
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