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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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49
src/strategy/shaman/HealShamanStrategy.cpp
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49
src/strategy/shaman/HealShamanStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "HealShamanStrategy.h"
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#include "Playerbots.h"
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class HealShamanStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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HealShamanStrategyActionNodeFactory()
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{
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creators["earthliving weapon"] = &earthliving_weapon;
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creators["mana tide totem"] = &mana_tide_totem;
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}
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private:
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static ActionNode* earthliving_weapon(PlayerbotAI* botAI)
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{
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return new ActionNode ("earthliving weapon",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("flametongue weapon"), nullptr),
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/*C*/ nullptr);
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}
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static ActionNode* mana_tide_totem(PlayerbotAI* botAI)
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{
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return new ActionNode ("mana tide totem",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("mana potion"), nullptr),
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/*C*/ nullptr);
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}
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};
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HealShamanStrategy::HealShamanStrategy(PlayerbotAI* botAI) : GenericShamanStrategy(botAI)
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{
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actionNodeFactories.Add(new HealShamanStrategyActionNodeFactory());
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}
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void HealShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericShamanStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_NORMAL + 9), nullptr)));
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triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new NextAction("earthliving weapon", 22.0f), nullptr)));
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triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("mana tide totem", ACTION_EMERGENCY + 5), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("healing stream totem", ACTION_LIGHT_HEAL), nullptr)));
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triggers.push_back(new TriggerNode("party member to heal out of spell range", NextAction::array(0, new NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 1), nullptr)));
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}
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