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https://github.com/mod-playerbots/mod-playerbots.git
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Big update.
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25
src/strategy/paladin/HealPaladinStrategy.cpp
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25
src/strategy/paladin/HealPaladinStrategy.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "HealPaladinStrategy.h"
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#include "Playerbots.h"
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HealPaladinStrategy::HealPaladinStrategy(PlayerbotAI* botAI) : GenericPaladinStrategy(botAI)
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{
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}
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NextAction** HealPaladinStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("melee", ACTION_NORMAL), nullptr);
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}
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void HealPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericPaladinStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("medium health", NextAction::array(0, new NextAction("flash of light", ACTION_MEDIUM_HEAL + 2), nullptr)));
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triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("flash of light on party", ACTION_MEDIUM_HEAL + 1), nullptr)));
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triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of sanctuary", ACTION_HIGH + 9), nullptr)));
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triggers.push_back(new TriggerNode("party member to heal out of spell range", NextAction::array(0, new NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 1), nullptr)));
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}
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