[FIX] Finalized structure! (do not start fixing PR merge structure conflict till this is merged) (#2025)

Finalized
This commit is contained in:
bashermens
2026-01-17 14:38:12 +01:00
committed by GitHub
parent a1137dbddc
commit aeaaee15da
1120 changed files with 27 additions and 27 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_TALKTOQUESTGIVERACTION_H
#define _PLAYERBOT_TALKTOQUESTGIVERACTION_H
#include "QuestAction.h"
class Quest;
class PlayerbotAI;
class WorldObject;
class TalkToQuestGiverAction : public QuestAction
{
public:
TalkToQuestGiverAction(PlayerbotAI* botAI, std::string name = "talk to quest giver") : QuestAction(botAI, name) { }
protected:
bool ProcessQuest(Quest const* quest, Object* questGiver) override;
bool TurnInQuest(Quest const* quest, Object* questGiver, std::ostringstream& out);
private:
void RewardNoItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
void RewardSingleItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
std::set<uint32> BestRewards(Quest const* quest);
void RewardMultipleItem(Quest const* quest, Object* questGiver, std::ostringstream& out);
void AskToSelectReward(Quest const* quest, std::ostringstream& out, bool forEquip);
};
class TurnInQueryQuestAction : public TalkToQuestGiverAction
{
public:
TurnInQueryQuestAction(PlayerbotAI* botAI) : TalkToQuestGiverAction(botAI, "turn in query quest") {}
bool Execute(Event event) override;
};
#endif