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Shaman stats weight and totem
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@@ -104,6 +104,11 @@ void HealShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(
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new TriggerNode("medium mana", NextAction::array(0, new NextAction("mana tide totem", ACTION_HIGH + 5), NULL)));
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triggers.push_back(
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new TriggerNode("no fire totem", NextAction::array(0, new NextAction("flametongue totem", 7.0f),
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new NextAction("searing totem", 6.0f), nullptr)));
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triggers.push_back(new TriggerNode("fire elemental totem",
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NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"party member to heal out of spell range",
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NextAction::array(0, new NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 1), nullptr)));
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