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weapon type fix
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@@ -50,7 +50,9 @@ void HealPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(
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new TriggerNode("medium group heal occasion",
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NextAction::array(0, new NextAction("divine sacrifice", ACTION_CRITICAL_HEAL + 5), nullptr)));
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NextAction::array(0, new NextAction("divine sacrifice", ACTION_CRITICAL_HEAL + 5),
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new NextAction("avenging wrath", ACTION_HIGH + 4),
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nullptr)));
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triggers.push_back(
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new TriggerNode("party member critical health",
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