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https://github.com/mod-playerbots/mod-playerbots.git
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weapon type fix
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@@ -37,7 +37,7 @@ void GenericPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"protect party member",
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NextAction::array(0, new NextAction("blessing of protection on party", ACTION_EMERGENCY + 2), nullptr)));
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triggers.push_back(
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new TriggerNode("medium mana", NextAction::array(0, new NextAction("divine plea", ACTION_HIGH), NULL)));
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new TriggerNode("high mana", NextAction::array(0, new NextAction("divine plea", ACTION_HIGH), NULL)));
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}
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void PaladinCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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@@ -61,8 +61,7 @@ void PaladinCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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void PaladinBoostStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode(
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"avenging wrath", NextAction::array(0, new NextAction("avenging wrath", ACTION_HIGH + 2), nullptr)));
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// triggers.push_back(new TriggerNode("divine favor", NextAction::array(0, new NextAction("divine favor",
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// ACTION_HIGH + 1), nullptr)));
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}
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