weapon type fix

This commit is contained in:
Yunfan Li
2024-09-02 17:47:46 +08:00
parent 4114ffa68b
commit a84c7f35f3
11 changed files with 43 additions and 31 deletions

View File

@@ -37,7 +37,7 @@ void GenericPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
"protect party member",
NextAction::array(0, new NextAction("blessing of protection on party", ACTION_EMERGENCY + 2), nullptr)));
triggers.push_back(
new TriggerNode("medium mana", NextAction::array(0, new NextAction("divine plea", ACTION_HIGH), NULL)));
new TriggerNode("high mana", NextAction::array(0, new NextAction("divine plea", ACTION_HIGH), NULL)));
}
void PaladinCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
@@ -61,8 +61,7 @@ void PaladinCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
void PaladinBoostStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"avenging wrath", NextAction::array(0, new NextAction("avenging wrath", ACTION_HIGH + 2), nullptr)));
// triggers.push_back(new TriggerNode("divine favor", NextAction::array(0, new NextAction("divine favor",
// ACTION_HIGH + 1), nullptr)));
}