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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-08 05:01:09 +00:00
smarter dps target and tank target
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@@ -58,13 +58,70 @@ class FindMaxThreatGapTargetStrategy : public FindTargetStrategy
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float minThreat;
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};
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class FindTargetSmartStrategy : public FindTargetStrategy
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{
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public:
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FindTargetSmartStrategy(PlayerbotAI* botAI, float dps) : FindTargetStrategy(botAI), dps_(dps), targetExpectedLifeTime(1000000) { }
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void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
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{
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if (Group* group = botAI->GetBot()->GetGroup())
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{
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ObjectGuid guid = group->GetTargetIcon(4);
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if (guid && attacker->GetGUID() == guid)
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return;
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}
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if (!attacker->IsAlive()) {
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return;
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}
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float expectedLifeTime = attacker->GetHealth() / dps_;
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// Unit* victim = attacker->GetVictim();
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if (!result || IsBetter(attacker, result)) {
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targetExpectedLifeTime = expectedLifeTime;
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result = attacker;
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}
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}
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bool IsBetter(Unit* new_unit, Unit* old_unit) {
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float new_time = new_unit->GetHealth() / dps_;
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float old_time = old_unit->GetHealth() / dps_;
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// [5-20] > (5-0] > (20-inf)
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if (GetIntervalLevel(new_time) > GetIntervalLevel(old_time)) {
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return true;
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}
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int32_t interval = GetIntervalLevel(new_time);
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if (interval == 2 || interval == 0) {
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return new_time < old_time;
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}
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// dont switch targets when all of them with low health
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if (botAI->GetAiObjectContext()->GetValue<Unit*>("current target")->Get() == old_unit) {
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return false;
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}
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return new_time > old_time;
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}
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int32_t GetIntervalLevel(float time) {
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if (time >= 5 && time <= 20) {
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return 2;
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}
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if (time < 5) {
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return 1;
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}
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return 0;
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}
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protected:
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float dps_;
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float targetExpectedLifeTime;
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};
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Unit* DpsTargetValue::Calculate()
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{
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Unit* rti = RtiTargetValue::Calculate();
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if (rti)
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return rti;
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FindLeastHpTargetStrategy strategy(botAI);
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// FindLeastHpTargetStrategy strategy(botAI);
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float dps = AI_VALUE(float, "expected group dps");
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FindTargetSmartStrategy strategy(botAI, dps);
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// FindMaxThreatGapTargetStrategy strategy(botAI);
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return TargetValue::FindTarget(&strategy);
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}
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