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https://github.com/mod-playerbots/mod-playerbots.git
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Improve class spell and use trinket
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@@ -225,7 +225,10 @@ bool StatsCollector::SpecialSpellFilter(uint32 spellId) {
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if (type_ != CollectorType::SPELL_HEAL)
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stats[STATS_TYPE_CRIT] += 50;
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return true;
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break;
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case 59620:
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if (type_ == CollectorType::MELEE)
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stats[STATS_TYPE_ATTACK_POWER] += 120;
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return true;
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case 67702: // Death's Verdict
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stats[STATS_TYPE_ATTACK_POWER] += 225;
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return true;
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@@ -493,6 +496,13 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
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case SPELL_AURA_MOD_INCREASE_HEALTH:
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stats[STATS_TYPE_STAMINA] += val * multiplier / 15;
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break;
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case SPELL_AURA_SCHOOL_ABSORB:
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{
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int32 schoolType = effectInfo.MiscValue;
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if (schoolType & SPELL_SCHOOL_MASK_NORMAL)
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stats[STATS_TYPE_STAMINA] += val * multiplier / 15;
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break;
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}
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case SPELL_AURA_MOD_ATTACK_POWER:
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stats[STATS_TYPE_ATTACK_POWER] += val * multiplier;
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break;
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@@ -9,6 +9,7 @@
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#include "AiFactory.h"
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#include "DBCStores.h"
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#include "ItemTemplate.h"
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#include "ObjectMgr.h"
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#include "PlayerbotAI.h"
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#include "SharedDefines.h"
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@@ -231,7 +232,8 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
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stats_weights_[STATS_TYPE_EXPERTISE] += 2.0f;
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stats_weights_[STATS_TYPE_MELEE_DPS] += 5.2f;
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}
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else if (cls == CLASS_WARLOCK || cls == CLASS_MAGE ||
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else if (cls == CLASS_WARLOCK ||
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cls == CLASS_MAGE ||
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(cls == CLASS_PRIEST && tab == PRIEST_TAB_SHADOW) || // shadow
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(cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ELEMENTAL) || // element
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(cls == CLASS_DRUID && tab == DRUID_TAB_BALANCE)) // balance
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@@ -454,6 +456,16 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
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{
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weight_ *= 0.1;
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}
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if (cls == CLASS_ROGUE && player_->HasAura(13964)
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&& (proto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE))
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{
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weight_ *= 1.1;
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}
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if (cls == CLASS_WARRIOR && player_->HasAura(12785)
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&& (proto->SubClass == ITEM_SUBCLASS_WEAPON_THROWN || proto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2))
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{
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weight_ *= 1.1;
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}
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}
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}
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