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[FIX] Folder restructure (#2018)
As requested Poll ``` 1. Yes 2. Yes 3. Maybe, but yes ``` --------- Co-authored-by: Celandriel <22352763+Celandriel@users.noreply.github.com>
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43
src/Util/ServerFacade.h
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43
src/Util/ServerFacade.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_SERVERFACADE_H
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#define _PLAYERBOT_SERVERFACADE_H
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#include "Common.h"
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class Player;
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class Unit;
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class WorldObject;
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class WorldPacket;
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class ServerFacade
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{
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public:
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ServerFacade(){};
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virtual ~ServerFacade(){};
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static ServerFacade* instance()
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{
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static ServerFacade instance;
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return &instance;
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}
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public:
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float GetDistance2d(Unit* unit, WorldObject* wo);
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float GetDistance2d(Unit* unit, float x, float y);
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bool IsDistanceLessThan(float dist1, float dist2);
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bool IsDistanceGreaterThan(float dist1, float dist2);
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bool IsDistanceGreaterOrEqualThan(float dist1, float dist2);
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bool IsDistanceLessOrEqualThan(float dist1, float dist2);
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void SetFacingTo(Player* bot, WorldObject* wo, bool force = false);
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Unit* GetChaseTarget(Unit* target);
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void SendPacket(Player *player, WorldPacket* packet);
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};
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#define sServerFacade ServerFacade::instance()
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#endif
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