Removed the expansion folder from dungeons (#2027)

In order to make consistent with raids but also to shorten max used
length directory for windows builds
This commit is contained in:
bashermens
2026-01-17 21:55:08 +01:00
committed by GitHub
parent aeaaee15da
commit 9f54d7e702
155 changed files with 17 additions and 17 deletions

View File

@@ -0,0 +1,29 @@
#include "GundrakStrategy.h"
#include "GundrakMultipliers.h"
void WotlkDungeonGDStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
{
// Moorabi
// Drakkari Colossus
// Slad'ran
// TODO: Might need to add target priority for heroic on the snakes or to burn down boss.
// Will re-test in heroic, decent dps groups should be able to blast him down with no funky strats.
triggers.push_back(new TriggerNode("poison nova",
{ NextAction("avoid poison nova", ACTION_RAID + 5) }));
triggers.push_back(new TriggerNode("snake wrap",
{ NextAction("attack snake wrap", ACTION_RAID + 4) }));
// Gal'darah
triggers.push_back(new TriggerNode("whirling slash",
{ NextAction("avoid whirling slash", ACTION_RAID + 5) }));
// Eck the Ferocious (Heroic only)
}
void WotlkDungeonGDStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
{
multipliers.push_back(new SladranMultiplier(botAI));
multipliers.push_back(new GaldarahMultiplier(botAI));
}