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- Changed Eye of Eternity healers selection (#1102)
- Added Iron Assembly strategies for normal mode - Improved Hodir Biting Cold strategy
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@@ -46,25 +46,38 @@ void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"razorscale fuse armor trigger",
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NextAction::array(0, new NextAction("razorscale fuse armor action", ACTION_RAID + 2), nullptr)));
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//
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// Iron Assembly
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//
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triggers.push_back(new TriggerNode(
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"iron assembly lightning tendrils trigger",
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NextAction::array(0, new NextAction("iron assembly lightning tendrils action", ACTION_RAID), nullptr)));
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triggers.push_back(new TriggerNode(
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"iron assembly overload trigger",
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NextAction::array(0, new NextAction("iron assembly overload action", ACTION_RAID), nullptr)));
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//
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// Hodir
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//
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triggers.push_back(new TriggerNode(
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"hodir near snowpacked icicle",
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NextAction::array(0, new NextAction("hodir move snowpacked icicle", ACTION_RAID + 5), nullptr)));
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NextAction::array(0, new NextAction("hodir move snowpacked icicle", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"hodir biting cold", NextAction::array(0, new NextAction("intense cold jump", ACTION_RAID + 4), nullptr)));
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"hodir biting cold",
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NextAction::array(0, new NextAction("hodir biting cold jump", ACTION_RAID), nullptr)));
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//
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// Freya
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//
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triggers.push_back(
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new TriggerNode("freya tank near eonars gift",
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NextAction::array(0, new NextAction("freya mark eonars gift", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"freya tank near eonars gift",
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NextAction::array(0, new NextAction("freya mark eonars gift", ACTION_RAID + 1), nullptr)));
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triggers.push_back(
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new TriggerNode("freya near nature bomb",
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NextAction::array(0, new NextAction("freya move away nature bomb", ACTION_RAID), nullptr)));
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triggers.push_back(new TriggerNode(
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"freya near nature bomb",
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NextAction::array(0, new NextAction("freya move away nature bomb", ACTION_RAID), nullptr)));
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}
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void RaidUlduarStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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