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Kologarn strategy (#1205)
* - Added triggers and action for kologarn fight * - code refactoring * - Added nature resistance aura for kologarn
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@@ -57,6 +57,21 @@ void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"iron assembly overload trigger",
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NextAction::array(0, new NextAction("iron assembly overload action", ACTION_RAID), nullptr)));
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//
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// Kologarn
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//
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triggers.push_back(new TriggerNode(
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"kologarn fall from floor trigger",
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NextAction::array(0, new NextAction("kologarn fall from floor action", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"kologarn mark dps target trigger",
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NextAction::array(0, new NextAction("kologarn mark dps target action", ACTION_RAID), nullptr)));
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triggers.push_back(new TriggerNode(
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"kologarn nature resistance trigger",
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NextAction::array(0, new NextAction("kologarn nature resistance action", ACTION_RAID), nullptr)));
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//
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// Hodir
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//
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