Kologarn strategy (#1205)

* - Added triggers and action for kologarn fight

* - code refactoring

* - Added nature resistance aura for kologarn
This commit is contained in:
kadeshar
2025-04-17 05:50:38 +02:00
committed by GitHub
parent b5fa15dcd8
commit 9c816b682a
7 changed files with 390 additions and 41 deletions

View File

@@ -57,6 +57,21 @@ void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
"iron assembly overload trigger",
NextAction::array(0, new NextAction("iron assembly overload action", ACTION_RAID), nullptr)));
//
// Kologarn
//
triggers.push_back(new TriggerNode(
"kologarn fall from floor trigger",
NextAction::array(0, new NextAction("kologarn fall from floor action", ACTION_RAID + 1), nullptr)));
triggers.push_back(new TriggerNode(
"kologarn mark dps target trigger",
NextAction::array(0, new NextAction("kologarn mark dps target action", ACTION_RAID), nullptr)));
triggers.push_back(new TriggerNode(
"kologarn nature resistance trigger",
NextAction::array(0, new NextAction("kologarn nature resistance action", ACTION_RAID), nullptr)));
//
// Hodir
//