Compile bug fixes.

This commit is contained in:
whipowill
2022-05-18 17:03:01 -05:00
parent 7b55e7aec4
commit 9a6709f5c1
29 changed files with 148 additions and 148 deletions

View File

@@ -21,7 +21,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
}
private:
static ActionNode* survival_instincts(PlayerbotAI* botAI)
static ActionNode* survival_instincts([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("survival instincts",
/*P*/ nullptr,
@@ -29,7 +29,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
/*C*/ nullptr);
}
static ActionNode* thorns(PlayerbotAI* botAI)
static ActionNode* thorns([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("thorns",
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
@@ -37,7 +37,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
/*C*/ nullptr);
}
static ActionNode* omen_of_clarity(PlayerbotAI* botAI)
static ActionNode* omen_of_clarity([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("omen of clarity",
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
@@ -45,7 +45,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
/*C*/ nullptr);
}
static ActionNode* cure_poison(PlayerbotAI* botAI)
static ActionNode* cure_poison([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("cure poison",
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
@@ -53,7 +53,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
/*C*/ nullptr);
}
static ActionNode* cure_poison_on_party(PlayerbotAI* botAI)
static ActionNode* cure_poison_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("cure poison on party",
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
@@ -61,7 +61,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
/*C*/ nullptr);
}
static ActionNode* abolish_poison(PlayerbotAI* botAI)
static ActionNode* abolish_poison([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("abolish poison",
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
@@ -69,7 +69,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
/*C*/ nullptr);
}
static ActionNode* abolish_poison_on_party(PlayerbotAI* botAI)
static ActionNode* abolish_poison_on_party([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("abolish poison on party",
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
@@ -77,7 +77,7 @@ class FeralDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode
/*C*/ nullptr);
}
static ActionNode* prowl(PlayerbotAI* botAI)
static ActionNode* prowl([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode("prowl",
/*P*/ NextAction::array(0, new NextAction("cat form"), nullptr),