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miscs(raid strategy, distance triggers, etc)
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@@ -24,8 +24,7 @@ HealPaladinStrategy::HealPaladinStrategy(PlayerbotAI* botAI) : GenericPaladinStr
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NextAction** HealPaladinStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("judgement of light", ACTION_NORMAL + 2),
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new NextAction("reach party member to heal", ACTION_NORMAL + 1), nullptr);
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return NextAction::array(0, new NextAction("judgement of light", ACTION_NORMAL + 2), nullptr);
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}
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void HealPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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